using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; namespace MLEM.Font { /// public class GenericSpriteFont : GenericFont { public readonly SpriteFont Font; /// public override GenericFont Bold { get; } /// public override GenericFont Italic { get; } /// public override float LineHeight => this.Font.LineSpacing; /// /// Creates a new generic font using . /// Optionally, a bold and italic version of the font can be supplied. /// /// The font to wrap /// A bold version of the font /// An italic version of the font public GenericSpriteFont(SpriteFont font, SpriteFont bold = null, SpriteFont italic = null) { this.Font = font; this.Bold = bold != null ? new GenericSpriteFont(bold) : this; this.Italic = italic != null ? new GenericSpriteFont(italic) : this; } /// public override Vector2 MeasureString(string text) { return this.Font.MeasureString(text); } /// public override Vector2 MeasureString(StringBuilder text) { return this.Font.MeasureString(text); } /// public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) { batch.DrawString(this.Font, text, position, color); } /// public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) { batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth); } /// public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) { batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth); } /// public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) { batch.DrawString(this.Font, text, position, color); } /// public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) { batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth); } /// public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) { batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth); } } }