### YamlMime:ManagedReference items: - uid: MLEM.Ui.Elements.CustomDrawGroup.BeginDelegate commentId: T:MLEM.Ui.Elements.CustomDrawGroup.BeginDelegate id: CustomDrawGroup.BeginDelegate parent: MLEM.Ui.Elements children: [] langs: - csharp - vb name: CustomDrawGroup.BeginDelegate nameWithType: CustomDrawGroup.BeginDelegate fullName: MLEM.Ui.Elements.CustomDrawGroup.BeginDelegate type: Delegate source: remote: path: MLEM.Ui/Elements/CustomDrawGroup.cs branch: master repo: https://github.com/Ellpeck/MLEM id: BeginDelegate path: ../MLEM.Ui/Elements/CustomDrawGroup.cs startLine: 48 assemblies: - MLEM.Ui namespace: MLEM.Ui.Elements syntax: content: public delegate void BeginDelegate(CustomDrawGroup element, GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix); parameters: - id: element type: MLEM.Ui.Elements.CustomDrawGroup - id: time type: Microsoft.Xna.Framework.GameTime - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch - id: alpha type: System.Single - id: blendState type: Microsoft.Xna.Framework.Graphics.BlendState - id: samplerState type: Microsoft.Xna.Framework.Graphics.SamplerState - id: matrix type: Microsoft.Xna.Framework.Matrix content.vb: Public Delegate Sub BeginDelegate(element As CustomDrawGroup, time As GameTime, batch As SpriteBatch, alpha As Single, blendState As BlendState, samplerState As SamplerState, matrix As Matrix) modifiers.csharp: - public - delegate modifiers.vb: - Public - Delegate references: - uid: MLEM.Ui.Elements commentId: N:MLEM.Ui.Elements name: MLEM.Ui.Elements nameWithType: MLEM.Ui.Elements fullName: MLEM.Ui.Elements - uid: MLEM.Ui.Elements.CustomDrawGroup commentId: T:MLEM.Ui.Elements.CustomDrawGroup parent: MLEM.Ui.Elements name: CustomDrawGroup nameWithType: CustomDrawGroup fullName: MLEM.Ui.Elements.CustomDrawGroup - uid: Microsoft.Xna.Framework.GameTime commentId: T:Microsoft.Xna.Framework.GameTime parent: Microsoft.Xna.Framework isExternal: true name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch parent: Microsoft.Xna.Framework.Graphics isExternal: true name: SpriteBatch nameWithType: SpriteBatch fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch - uid: System.Single commentId: T:System.Single parent: System isExternal: true name: Single nameWithType: Single fullName: System.Single - uid: Microsoft.Xna.Framework.Graphics.BlendState commentId: T:Microsoft.Xna.Framework.Graphics.BlendState parent: Microsoft.Xna.Framework.Graphics isExternal: true name: BlendState nameWithType: BlendState fullName: Microsoft.Xna.Framework.Graphics.BlendState - uid: Microsoft.Xna.Framework.Graphics.SamplerState commentId: T:Microsoft.Xna.Framework.Graphics.SamplerState parent: Microsoft.Xna.Framework.Graphics isExternal: true name: SamplerState nameWithType: SamplerState fullName: Microsoft.Xna.Framework.Graphics.SamplerState - uid: Microsoft.Xna.Framework.Matrix commentId: T:Microsoft.Xna.Framework.Matrix parent: Microsoft.Xna.Framework isExternal: true name: Matrix nameWithType: Matrix fullName: Microsoft.Xna.Framework.Matrix - uid: Microsoft.Xna.Framework commentId: N:Microsoft.Xna.Framework isExternal: true name: Microsoft.Xna.Framework nameWithType: Microsoft.Xna.Framework fullName: Microsoft.Xna.Framework - uid: Microsoft.Xna.Framework.Graphics commentId: N:Microsoft.Xna.Framework.Graphics isExternal: true name: Microsoft.Xna.Framework.Graphics nameWithType: Microsoft.Xna.Framework.Graphics fullName: Microsoft.Xna.Framework.Graphics - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System