using System; using Microsoft.Xna.Framework; using MLEM.Extensions; using MLEM.Font; using MLEM.Ui.Style; namespace MLEM.Ui.Elements { /// /// A tooltip element for use inside of a . /// A tooltip is a with a custom cursor that always follows the position of the mouse. /// Tooltips can easily be configured to be hooked onto an element, causing them to appear when it is moused, and disappear when it is not moused anymore. /// public class Tooltip : Panel { /// /// The offset that this tooltip's top left corner should have from the mouse position /// public StyleProp MouseOffset; /// /// The paragraph of text that this tooltip displays /// public Paragraph Paragraph; /// /// Creates a new tooltip with the given settings /// /// The width of the tooltip /// The text to display on the tooltip /// The element that should automatically cause the tooltip to appear and disappear when hovered and not hovered, respectively public Tooltip(float width, string text = null, Element elementToHover = null) : base(Anchor.TopLeft, Vector2.One, Vector2.Zero) { if (text != null) { this.Paragraph = this.AddChild(new Paragraph(Anchor.TopLeft, width, text)); this.Paragraph.AutoAdjustWidth = true; } this.SetWidthBasedOnChildren = true; this.SetHeightBasedOnChildren = true; this.ChildPadding = new Vector2(2); this.CanBeMoused = false; if (elementToHover != null) { elementToHover.OnMouseEnter += element => { element.System.Add(element.GetType().Name + "Tooltip", this); this.SnapPositionToMouse(); }; elementToHover.OnMouseExit += element => { if (this.System != null) this.System.Remove(this.Root.Name); }; } } /// public override void Update(GameTime time) { base.Update(time); this.SnapPositionToMouse(); } /// public override void ForceUpdateArea() { if (this.Parent != null) throw new NotSupportedException($"A tooltip shouldn't be the child of another element ({this.Parent})"); base.ForceUpdateArea(); } /// protected override void InitStyle(UiStyle style) { base.InitStyle(style); this.Texture.SetFromStyle(style.TooltipBackground); this.MouseOffset.SetFromStyle(style.TooltipOffset); } /// /// Causes this tooltip's position to be snapped to the mouse position. /// public void SnapPositionToMouse() { var viewport = this.System.Viewport.Size; var offset = this.Input.MousePosition.ToVector2() / this.Scale + this.MouseOffset; if (offset.X < 0) offset.X = 0; if (offset.Y < 0) offset.Y = 0; if (offset.X * this.Scale + this.Area.Width >= viewport.X) offset.X = (viewport.X - this.Area.Width) / this.Scale; if (offset.Y * this.Scale + this.Area.Height >= viewport.Y) offset.Y = (viewport.Y - this.Area.Height) / this.Scale; this.PositionOffset = offset; } } }