using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Font;
namespace MLEM.Formatting.Codes {
///
public class ShadowCode : FontCode {
private readonly Color color;
private readonly Vector2 offset;
///
public ShadowCode(Match match, Regex regex, Color color, Vector2 offset) : base(match, regex, null) {
this.color = color;
this.offset = offset;
}
///
public override bool DrawCharacter(GameTime time, SpriteBatch batch, char c, string cString, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) {
font.DrawString(batch, cString, pos + this.offset * scale, this.color.CopyAlpha(color), 0, Vector2.Zero, scale, SpriteEffects.None, depth);
// we return false since we still want regular drawing to occur
return false;
}
}
}