using System.Text.RegularExpressions; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Extensions; using MLEM.Font; namespace MLEM.Formatting.Codes { /// public class ShadowCode : FontCode { private readonly Color color; private readonly Vector2 offset; /// public ShadowCode(Match match, Regex regex, Color color, Vector2 offset) : base(match, regex, null) { this.color = color; this.offset = offset; } /// public override bool DrawCharacter(GameTime time, SpriteBatch batch, char c, string cString, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) { font.DrawString(batch, cString, pos + this.offset * scale, this.color.CopyAlpha(color), 0, Vector2.Zero, scale, SpriteEffects.None, depth); // we return false since we still want regular drawing to occur return false; } } }