using Microsoft.Xna.Framework; using MLEM.Extensions; using MonoGame.Extended; using NUnit.Framework; namespace Tests { public class NumberTests { [Test] public void TestRounding() { Assert.AreEqual(1.25F.Floor(), 1); Assert.AreEqual(-1.25F.Floor(), -1); Assert.AreEqual(1.25F.Ceil(), 2); Assert.AreEqual(-1.25F.Ceil(), -2); } [Test] public void TestEquals() { Assert.IsTrue(0.25F.Equals(0.26F, 0.01F)); Assert.IsFalse(0.25F.Equals(0.26F, 0.009F)); } [Test] public void TestMatrixOps() { var matrix = Matrix.CreateRotationX(2) * Matrix.CreateScale(2.5F); Assert.AreEqual(matrix.Scale(), new Vector3(2.5F)); Assert.AreEqual(matrix.Rotation(), Quaternion.CreateFromAxisAngle(Vector3.UnitX, 2)); } } }