mirror of
https://github.com/Ellpeck/MLEM.git
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164 lines
No EOL
7.9 KiB
C#
164 lines
No EOL
7.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Textures;
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namespace MLEM.Data {
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/// <summary>
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/// A runtime texture packer provides the user with the ability to combine multiple <see cref="Texture2D"/> instances into a single texture.
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/// Packing textures in this manner allows for faster rendering, as fewer texture swaps are required.
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/// The resulting texture segments are returned as <see cref="TextureRegion"/> instances.
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/// </summary>
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public class RuntimeTexturePacker {
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private readonly List<Request> textures = new List<Request>();
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/// <summary>
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/// The generated packed texture.
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/// This value is null before <see cref="Pack"/> is called.
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/// </summary>
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public Texture2D PackedTexture { get; private set; }
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/// <summary>
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/// The time that it took to calculate the required areas the last time that <see cref="Pack"/> was called
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/// </summary>
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public TimeSpan LastCalculationTime { get; private set; }
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/// <summary>
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/// The time that it took to copy the texture data from the invidiual textures onto the <see cref="PackedTexture"/> the last time that <see cref="Pack"/> was called
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/// </summary>
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public TimeSpan LastPackTime { get; private set; }
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/// <summary>
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/// The time that <see cref="Pack"/> took the last time it was called
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/// </summary>
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public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
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private readonly int maxWidth;
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/// <summary>
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/// Creates a new runtime texture packer with the given settings
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/// </summary>
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/// <param name="maxWidth">The maximum width that the packed texture can have. Defaults to 2048.</param>
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public RuntimeTexturePacker(int maxWidth = 2048) {
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this.maxWidth = maxWidth;
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}
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/// <summary>
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/// Adds a new texture to this texture packer to be packed.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
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/// </summary>
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/// <param name="texture">The texture to pack</param>
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/// <param name="result">The result callback which will receive the resulting texture region</param>
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public void Add(Texture2D texture, Action<TextureRegion> result) {
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this.Add(new TextureRegion(texture), result);
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}
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/// <summary>
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/// Adds a new <see cref="TextureRegion"/> to this texture packer to be packed.
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/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
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/// </summary>
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/// <param name="texture">The texture to pack</param>
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/// <param name="result">The result callback which will receive the resulting texture region</param>
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/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width</exception>
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public void Add(TextureRegion texture, Action<TextureRegion> result) {
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if (this.PackedTexture != null)
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throw new InvalidOperationException("Cannot add texture to a texture packer that is already packed");
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if (texture.Width > this.maxWidth)
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throw new InvalidOperationException($"Cannot add texture with width {texture.Width} to a texture packer with max width {this.maxWidth}");
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this.textures.Add(new Request(texture, result));
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}
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/// <summary>
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/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion})"/> into one texture.
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/// The resulting texture will be stored in <see cref="PackedTexture"/>.
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/// All of the result callbacks that were added will also be invoked.
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/// </summary>
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/// <param name="device">The graphics device to use for texture generation</param>
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/// <exception cref="InvalidOperationException">Thrown when calling this method on a texture packer that has already been packed</exception>
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public void Pack(GraphicsDevice device) {
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if (this.PackedTexture != null)
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throw new InvalidOperationException("Cannot pack a texture packer that is already packed");
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// set pack areas for each request
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var stopwatch = Stopwatch.StartNew();
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foreach (var request in this.textures.OrderByDescending(t => t.Texture.Width * t.Texture.Height)) {
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var area = this.FindFreeArea(new Point(request.Texture.Width, request.Texture.Height));
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request.PackedArea = area;
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}
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stopwatch.Stop();
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this.LastCalculationTime = stopwatch.Elapsed;
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// generate texture based on required size
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var width = this.textures.Max(t => t.PackedArea.Right);
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var height = this.textures.Max(t => t.PackedArea.Bottom);
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this.PackedTexture = new Texture2D(device, width, height);
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device.Disposing += (o, a) => this.PackedTexture.Dispose();
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// copy texture data onto the packed texture
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stopwatch.Restart();
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using (var data = this.PackedTexture.GetTextureData()) {
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foreach (var request in this.textures)
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CopyRegion(data, request);
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}
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stopwatch.Stop();
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this.LastPackTime = stopwatch.Elapsed;
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// invoke callbacks
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foreach (var request in this.textures)
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request.Result.Invoke(new TextureRegion(this.PackedTexture, request.PackedArea));
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}
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private Rectangle FindFreeArea(Point size) {
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var pos = new Point(0, 0);
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var lowestY = int.MaxValue;
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while (true) {
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var intersected = false;
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var area = new Rectangle(pos, size);
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foreach (var tex in this.textures) {
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if (tex.PackedArea.Intersects(area)) {
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pos.X = tex.PackedArea.Right;
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// when we move down, we want to move down by the smallest intersecting texture's height
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if (lowestY > tex.PackedArea.Bottom)
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lowestY = tex.PackedArea.Bottom;
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intersected = true;
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break;
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}
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}
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if (!intersected)
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return area;
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if (pos.X + size.X > this.maxWidth) {
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pos.X = 0;
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pos.Y = lowestY;
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lowestY = int.MaxValue;
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}
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}
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}
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private static void CopyRegion(TextureExtensions.TextureData destination, Request request) {
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using (var data = request.Texture.Texture.GetTextureData()) {
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for (var x = 0; x < request.Texture.Width; x++) {
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for (var y = 0; y < request.Texture.Height; y++) {
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var dest = request.PackedArea.Location + new Point(x, y);
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var src = request.Texture.Position + new Point(x, y);
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destination[dest] = data[src];
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}
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}
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}
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}
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private class Request {
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public readonly TextureRegion Texture;
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public readonly Action<TextureRegion> Result;
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public Rectangle PackedArea;
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public Request(TextureRegion texture, Action<TextureRegion> result) {
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this.Texture = texture;
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this.Result = result;
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}
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}
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}
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} |