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75 lines
No EOL
3.6 KiB
C#
75 lines
No EOL
3.6 KiB
C#
using System.Text;
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using FontStashSharp;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Font;
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namespace MLEM.Extended.Font {
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/// <inheritdoc/>
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public class GenericStashFont : GenericFont {
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/// <summary>
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/// The <see cref="SpriteFontBase"/> that is being wrapped by this generic font
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/// </summary>
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public readonly SpriteFontBase Font;
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/// <inheritdoc />
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public override GenericFont Bold { get; }
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/// <inheritdoc />
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public override GenericFont Italic { get; }
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/// <inheritdoc />
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public override float LineHeight { get; }
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/// <summary>
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/// Creates a new generic font using <see cref="SpriteFontBase"/>.
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/// Optionally, a bold and italic version of the font can be supplied.
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/// </summary>
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/// <param name="font">The font to wrap</param>
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/// <param name="bold">A bold version of the font</param>
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/// <param name="italic">An italic version of the font</param>
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public GenericStashFont(SpriteFontBase font, SpriteFontBase bold = null, SpriteFontBase italic = null) {
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this.Font = font;
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// SpriteFontBase provides no line height, so we measure the height of a new line for most fonts
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// This doesn't work with static sprite fonts, but their size is always the one we calculate here
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this.LineHeight = font is StaticSpriteFont s ? s.FontSize + s.LineSpacing : font.MeasureString("\n").Y;
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this.Bold = bold != null ? new GenericStashFont(bold) : this;
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this.Italic = italic != null ? new GenericStashFont(italic) : this;
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
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this.Font.DrawText(batch, text, position, color);
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, text, position, color, new Vector2(scale), rotation, origin, layerDepth);
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, text, position, color, scale, rotation, origin, layerDepth);
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
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this.Font.DrawText(batch, text, position, color);
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, text, position, color, new Vector2(scale), rotation, origin, layerDepth);
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}
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/// <inheritdoc />
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public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, text, position, color, scale, rotation, origin, layerDepth);
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}
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/// <inheritdoc />
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protected override Vector2 MeasureChar(char c) {
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return this.Font.MeasureString(c.ToCachedString());
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}
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}
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} |