mirror of
https://github.com/Ellpeck/MLEM.git
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156 lines
No EOL
6.7 KiB
C#
156 lines
No EOL
6.7 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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/// <summary>
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/// A tooltip element for use inside of a <see cref="UiSystem"/>.
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/// A tooltip is a <see cref="Panel"/> with a custom cursor that always follows the position of the mouse.
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/// Tooltips can easily be configured to be hooked onto an element, causing them to appear when it is moused, and disappear when it is not moused anymore.
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/// </summary>
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public class Tooltip : Panel {
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/// <summary>
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/// The offset that this tooltip's top left corner should have from the mouse position
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/// </summary>
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public StyleProp<Vector2> MouseOffset;
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/// <summary>
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/// The amount of time that the mouse has to be over an element before it appears
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/// </summary>
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public StyleProp<TimeSpan> Delay;
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/// <summary>
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/// The paragraph of text that this tooltip displays
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/// </summary>
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public Paragraph Paragraph;
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private TimeSpan delayCountdown;
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/// <summary>
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/// Creates a new tooltip with the given settings
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/// </summary>
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/// <param name="width">The width of the tooltip</param>
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/// <param name="text">The text to display on the tooltip</param>
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/// <param name="elementToHover">The element that should automatically cause the tooltip to appear and disappear when hovered and not hovered, respectively</param>
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public Tooltip(float width, string text = null, Element elementToHover = null) :
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base(Anchor.TopLeft, Vector2.One, Vector2.Zero) {
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if (text != null)
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this.Paragraph = this.AddChild(new Paragraph(Anchor.TopLeft, width, text));
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this.Init(elementToHover);
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}
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/// <summary>
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/// Creates a new tooltip with the given settings
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/// </summary>
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/// <param name="width">The width of the tooltip</param>
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/// <param name="textCallback">The text to display on the tooltip</param>
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/// <param name="elementToHover">The element that should automatically cause the tooltip to appear and disappear when hovered and not hovered, respectively</param>
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public Tooltip(float width, Paragraph.TextCallback textCallback, Element elementToHover = null) :
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base(Anchor.TopLeft, Vector2.One, Vector2.Zero) {
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this.Paragraph = this.AddChild(new Paragraph(Anchor.TopLeft, width, textCallback));
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this.Init(elementToHover);
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}
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/// <inheritdoc />
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public override void Update(GameTime time) {
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base.Update(time);
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this.SnapPositionToMouse();
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if (this.IsHidden && this.delayCountdown > TimeSpan.Zero) {
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this.delayCountdown -= time.ElapsedGameTime;
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if (this.delayCountdown <= TimeSpan.Zero)
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this.IsHidden = false;
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}
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}
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/// <inheritdoc />
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public override void ForceUpdateArea() {
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if (this.Parent != null)
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throw new NotSupportedException($"A tooltip shouldn't be the child of another element ({this.Parent})");
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base.ForceUpdateArea();
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this.SnapPositionToMouse();
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}
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/// <inheritdoc />
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protected override void InitStyle(UiStyle style) {
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base.InitStyle(style);
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this.Texture.SetFromStyle(style.TooltipBackground);
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this.MouseOffset.SetFromStyle(style.TooltipOffset);
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this.Delay.SetFromStyle(style.TooltipDelay);
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// we can't set from style here since it's a different element
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this.Paragraph?.TextColor.Set(style.TooltipTextColor);
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}
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/// <summary>
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/// Causes this tooltip's position to be snapped to the mouse position.
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/// </summary>
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public void SnapPositionToMouse() {
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var viewport = this.System.Viewport;
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var offset = (this.Input.MousePosition.ToVector2() + this.MouseOffset.Value) / this.Scale;
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if (offset.X < viewport.X)
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offset.X = viewport.X;
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if (offset.Y < viewport.Y)
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offset.Y = viewport.Y;
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if (offset.X * this.Scale + this.Area.Width >= viewport.Right)
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offset.X = (viewport.Right - this.Area.Width) / this.Scale;
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if (offset.Y * this.Scale + this.Area.Height >= viewport.Bottom)
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offset.Y = (viewport.Bottom - this.Area.Height) / this.Scale;
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this.PositionOffset = offset;
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}
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/// <summary>
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/// Adds this tooltip to the given <see cref="UiSystem"/> and either displays it directly or starts the <see cref="Delay"/> timer.
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/// </summary>
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/// <param name="system">The system to add this tooltip to</param>
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/// <param name="name">The name that this tooltip should use</param>
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public void Display(UiSystem system, string name) {
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system.Add(name, this);
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if (this.Delay <= TimeSpan.Zero) {
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this.IsHidden = false;
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this.SnapPositionToMouse();
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} else {
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this.IsHidden = true;
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this.delayCountdown = this.Delay;
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}
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}
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/// <summary>
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/// Removes this tooltip from its <see cref="UiSystem"/> and resets the <see cref="Delay"/> timer, if there is one.
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/// </summary>
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public void Remove() {
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this.delayCountdown = TimeSpan.Zero;
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if (this.System != null)
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this.System.Remove(this.Root.Name);
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}
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/// <summary>
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/// Adds this tooltip instance to the given <see cref="Element"/>, making it display when it is moused over
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/// </summary>
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/// <param name="elementToHover">The element that should automatically cause the tooltip to appear and disappear when hovered and not hovered, respectively</param>
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public void AddToElement(Element elementToHover) {
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elementToHover.OnMouseEnter += element => {
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// only display the tooltip if there is anything in it
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foreach (var c in this.Children) {
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if (!c.IsHidden) {
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this.Display(element.System, element.GetType().Name + "Tooltip");
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break;
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}
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}
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};
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elementToHover.OnMouseExit += element => this.Remove();
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}
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private void Init(Element elementToHover) {
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if (this.Paragraph != null)
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this.Paragraph.AutoAdjustWidth = true;
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this.SetWidthBasedOnChildren = true;
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this.SetHeightBasedOnChildren = true;
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this.ChildPadding = new Vector2(2);
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this.CanBeMoused = false;
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if (elementToHover != null)
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this.AddToElement(elementToHover);
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}
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}
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} |