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33 lines
No EOL
1.3 KiB
C#
33 lines
No EOL
1.3 KiB
C#
using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Misc;
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namespace MLEM.Formatting.Codes {
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/// <inheritdoc />
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public class UnderlineCode : FontCode {
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private readonly float thickness;
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private readonly float yOffset;
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/// <inheritdoc />
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public UnderlineCode(Match match, Regex regex, float thickness, float yOffset) : base(match, regex, null) {
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this.thickness = thickness;
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this.yOffset = yOffset;
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}
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/// <inheritdoc />
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public override bool DrawCharacter(GameTime time, SpriteBatch batch, char c, string cString, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) {
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// don't underline spaces at the end of lines
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if (c == ' ' && this.Token.DisplayString.Length > indexInToken + 1 && this.Token.DisplayString[indexInToken + 1] == '\n')
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return false;
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var size = font.MeasureString(cString) * scale;
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var thicc = size.Y * this.thickness;
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batch.Draw(batch.GetBlankTexture(), new RectangleF(pos.X, pos.Y + this.yOffset * size.Y - thicc, size.X, thicc), color);
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return false;
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}
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}
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} |