mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-23 05:08:34 +01:00
262 lines
No EOL
12 KiB
C#
262 lines
No EOL
12 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Text.RegularExpressions;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using MLEM.Extensions;
|
|
using MLEM.Font;
|
|
using MLEM.Formatting;
|
|
using MLEM.Formatting.Codes;
|
|
using MLEM.Input;
|
|
using MLEM.Misc;
|
|
using MLEM.Textures;
|
|
using MLEM.Ui.Style;
|
|
|
|
namespace MLEM.Ui.Elements {
|
|
/// <summary>
|
|
/// A paragraph element for use inside of a <see cref="UiSystem"/>.
|
|
/// A paragraph is an element that contains text.
|
|
/// A paragraph's text can be formatted using the ui system's <see cref="UiSystem.TextFormatter"/>.
|
|
/// </summary>
|
|
public class Paragraph : Element {
|
|
|
|
private string text;
|
|
private string splitText;
|
|
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
|
|
public FormattingCodeCollection Formatting;
|
|
/// <summary>
|
|
/// The font that this paragraph draws text with.
|
|
/// To set its bold and italic font, use <see cref="GenericFont.Bold"/> and <see cref="GenericFont.Italic"/>.
|
|
/// </summary>
|
|
public StyleProp<GenericFont> RegularFont;
|
|
[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
|
|
public StyleProp<GenericFont> BoldFont;
|
|
[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
|
|
public StyleProp<GenericFont> ItalicFont;
|
|
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
|
|
public StyleProp<FormatSettings> FormatSettings;
|
|
/// <summary>
|
|
/// The tokenized version of the <see cref="Text"/>
|
|
/// </summary>
|
|
public TokenizedString TokenizedText { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The color that the text will be rendered with
|
|
/// </summary>
|
|
public StyleProp<Color> TextColor;
|
|
/// <summary>
|
|
/// The scale that the text will be rendered with
|
|
/// </summary>
|
|
public StyleProp<float> TextScale;
|
|
/// <summary>
|
|
/// The text to render inside of this paragraph.
|
|
/// Use <see cref="GetTextCallback"/> if the text changes frequently.
|
|
/// </summary>
|
|
public string Text {
|
|
get {
|
|
this.QueryTextCallback();
|
|
return this.text;
|
|
}
|
|
set {
|
|
if (this.text != value) {
|
|
this.text = value;
|
|
this.IsHidden = string.IsNullOrWhiteSpace(this.text);
|
|
this.SetAreaDirty();
|
|
// force text to be re-tokenized
|
|
this.TokenizedText = null;
|
|
}
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// If this paragraph should automatically adjust its width based on the width of the text within it
|
|
/// </summary>
|
|
public bool AutoAdjustWidth;
|
|
/// <summary>
|
|
/// An event that gets called when this paragraph's <see cref="Text"/> is queried.
|
|
/// Use this event for setting this paragraph's text if it changes frequently.
|
|
/// </summary>
|
|
public TextCallback GetTextCallback;
|
|
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
|
|
public TextModifier RenderedTextModifier = text => text;
|
|
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
|
|
public TimeSpan TimeIntoAnimation;
|
|
|
|
/// <summary>
|
|
/// Creates a new paragraph with the given settings.
|
|
/// </summary>
|
|
/// <param name="anchor">The paragraph's anchor</param>
|
|
/// <param name="width">The paragraph's width. Note that its height is automatically calculated.</param>
|
|
/// <param name="textCallback">The paragraph's text</param>
|
|
/// <param name="centerText">Whether the paragraph's width should automatically be calculated based on the text within it.</param>
|
|
public Paragraph(Anchor anchor, float width, TextCallback textCallback, bool centerText = false)
|
|
: this(anchor, width, "", centerText) {
|
|
this.GetTextCallback = textCallback;
|
|
this.Text = textCallback(this);
|
|
if (this.Text == null)
|
|
this.IsHidden = true;
|
|
}
|
|
|
|
/// <inheritdoc cref="Paragraph(Anchor,float,TextCallback,bool)"/>
|
|
public Paragraph(Anchor anchor, float width, string text, bool centerText = false) : base(anchor, new Vector2(width, 0)) {
|
|
this.Text = text;
|
|
if (this.Text == null)
|
|
this.IsHidden = true;
|
|
this.AutoAdjustWidth = centerText;
|
|
this.CanBeSelected = false;
|
|
this.CanBeMoused = false;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override Vector2 CalcActualSize(RectangleF parentArea) {
|
|
var size = base.CalcActualSize(parentArea);
|
|
this.ParseText(size);
|
|
|
|
// old formatting stuff
|
|
if (this.Formatting.Count > 0) {
|
|
var textDims = this.RegularFont.Value.MeasureString(this.splitText) * this.TextScale * this.Scale;
|
|
return new Vector2(this.AutoAdjustWidth ? textDims.X + this.ScaledPadding.Width : size.X, textDims.Y + this.ScaledPadding.Height);
|
|
}
|
|
|
|
var dims = this.TokenizedText.Measure(this.RegularFont) * this.TextScale * this.Scale;
|
|
return new Vector2(this.AutoAdjustWidth ? dims.X + this.ScaledPadding.Width : size.X, dims.Y + this.ScaledPadding.Height);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Update(GameTime time) {
|
|
this.QueryTextCallback();
|
|
base.Update(time);
|
|
|
|
this.TimeIntoAnimation += time.ElapsedGameTime;
|
|
|
|
if (this.TokenizedText != null)
|
|
this.TokenizedText.Update(time);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
|
|
var pos = this.DisplayArea.Location;
|
|
var sc = this.TextScale * this.Scale;
|
|
|
|
var color = this.TextColor.OrDefault(Color.White) * alpha;
|
|
// legacy formatting stuff
|
|
if (this.Formatting.Count > 0) {
|
|
var toRender = this.RenderedTextModifier(this.splitText);
|
|
this.RegularFont.Value.DrawFormattedString(batch, pos, toRender, this.Formatting, color, sc, this.BoldFont.Value, this.ItalicFont.Value, 0, this.TimeIntoAnimation, this.FormatSettings);
|
|
} else {
|
|
this.TokenizedText.Draw(time, batch, pos, this.RegularFont, color, sc, 0);
|
|
}
|
|
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void InitStyle(UiStyle style) {
|
|
base.InitStyle(style);
|
|
this.TextScale.SetFromStyle(style.TextScale);
|
|
this.RegularFont.SetFromStyle(style.Font);
|
|
this.BoldFont.SetFromStyle(style.BoldFont ?? style.Font);
|
|
this.ItalicFont.SetFromStyle(style.ItalicFont ?? style.Font);
|
|
this.FormatSettings.SetFromStyle(style.FormatSettings);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses this paragraph's <see cref="Text"/> into <see cref="TokenizedText"/>.
|
|
/// Additionally, this method adds any <see cref="Link"/> elements for tokenized links in the text.
|
|
/// </summary>
|
|
/// <param name="size">The paragraph's default size</param>
|
|
protected virtual void ParseText(Vector2 size) {
|
|
// old formatting stuff
|
|
this.splitText = this.RegularFont.Value.SplitString(this.Text.RemoveFormatting(this.RegularFont.Value), size.X - this.ScaledPadding.Width, this.TextScale * this.Scale);
|
|
this.Formatting = this.Text.GetFormattingCodes(this.RegularFont.Value);
|
|
|
|
if (this.TokenizedText == null)
|
|
this.TokenizedText = this.System.TextFormatter.Tokenize(this.RegularFont, this.Text);
|
|
|
|
this.TokenizedText.Split(this.RegularFont, size.X - this.ScaledPadding.Width, this.TextScale * this.Scale);
|
|
var linkTokens = this.TokenizedText.Tokens.Where(t => t.AppliedCodes.Any(c => c is LinkCode)).ToArray();
|
|
// this basically checks if there are any tokens that have an area that doesn't have a link element associated with it
|
|
if (linkTokens.Any(t => !t.GetArea(Vector2.Zero, this.TextScale).All(a => this.GetChildren<Link>(c => c.PositionOffset == a.Location && c.Size == a.Size).Any()))) {
|
|
this.RemoveChildren(c => c is Link);
|
|
foreach (var link in linkTokens) {
|
|
var areas = link.GetArea(Vector2.Zero, this.TextScale).ToArray();
|
|
var cluster = new Link[areas.Length];
|
|
for (var i = 0; i < areas.Length; i++) {
|
|
var area = areas[i];
|
|
cluster[i] = this.AddChild(new Link(Anchor.TopLeft, link, area.Size, cluster) {
|
|
PositionOffset = area.Location,
|
|
// only allow selecting the first part of a link
|
|
CanBeSelected = i == 0
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void QueryTextCallback() {
|
|
if (this.GetTextCallback != null)
|
|
this.Text = this.GetTextCallback(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// A delegate method used for <see cref="Paragraph.GetTextCallback"/>
|
|
/// </summary>
|
|
/// <param name="paragraph">The current paragraph</param>
|
|
public delegate string TextCallback(Paragraph paragraph);
|
|
|
|
[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
|
|
public delegate string TextModifier(string text);
|
|
|
|
/// <summary>
|
|
/// A link is a sub-element of the <see cref="Paragraph"/> that is added onto it as a child for any tokens that contain <see cref="LinkCode"/>, to make them selectable and clickable.
|
|
/// </summary>
|
|
public class Link : Element {
|
|
|
|
/// <summary>
|
|
/// The token that this link represents
|
|
/// </summary>
|
|
public readonly Token Token;
|
|
/// <summary>
|
|
/// The links that form a cluster for the given token.
|
|
/// This only contains more than one element if the tokenized string has previously been <see cref="TokenizedString.Split"/>.
|
|
/// </summary>
|
|
public readonly Link[] LinkCluster;
|
|
|
|
/// <summary>
|
|
/// Creates a new link element with the given settings
|
|
/// </summary>
|
|
/// <param name="anchor">The link's anchor</param>
|
|
/// <param name="token">The token that this link represents</param>
|
|
/// <param name="size">The size of the token</param>
|
|
/// <param name="linkCluster">The links that form a cluster for the given token. This only contains more than one element if the tokenized string has previously been split.</param>
|
|
public Link(Anchor anchor, Token token, Vector2 size, Link[] linkCluster) : base(anchor, size) {
|
|
this.Token = token;
|
|
this.LinkCluster = linkCluster;
|
|
this.OnPressed += e => {
|
|
foreach (var code in token.AppliedCodes.OfType<LinkCode>()) {
|
|
try {
|
|
Process.Start(code.Match.Groups[1].Value);
|
|
} catch (Exception) {
|
|
// ignored
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
|
|
if (this.LinkCluster.Length > 1 && this.Controls.SelectedElement == this) {
|
|
// also draw the selection box around all other links in the cluster
|
|
foreach (var link in this.LinkCluster) {
|
|
if (link == this)
|
|
continue;
|
|
this.System.OnSelectedElementDrawn?.Invoke(link, time, batch, alpha);
|
|
}
|
|
}
|
|
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
} |