2018-10-13 20:35:18 +02:00
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package de.ellpeck.naturesaura.particles;
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import de.ellpeck.naturesaura.NaturesAura;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class ParticleMagic extends Particle {
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2018-10-13 23:46:30 +02:00
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public static final ResourceLocation TEXTURE = new ResourceLocation(NaturesAura.MOD_ID, "particles/magic_round");
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2018-10-13 20:35:18 +02:00
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private final float desiredScale;
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public ParticleMagic(World world, double posX, double posY, double posZ, double motionX, double motionY, double motionZ, int color, float scale, int maxAge, float gravity, boolean collision) {
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super(world, posX, posY, posZ);
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this.desiredScale = scale;
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2018-10-13 20:45:32 +02:00
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this.particleMaxAge = maxAge;
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2018-10-13 20:35:18 +02:00
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this.canCollide = collision;
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this.particleGravity = gravity;
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this.motionX = motionX;
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this.motionY = motionY;
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this.motionZ = motionZ;
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2018-10-13 20:45:32 +02:00
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this.setRBGColorF(((color >> 16) & 255) / 255F, ((color >> 8) & 255) / 255F, (color & 255) / 255F);
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2018-10-13 20:35:18 +02:00
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2018-10-13 20:45:32 +02:00
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TextureMap map = Minecraft.getMinecraft().getTextureMapBlocks();
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2018-10-13 20:35:18 +02:00
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this.setParticleTexture(map.getAtlasSprite(TEXTURE.toString()));
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this.particleAlpha = 0F;
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this.particleScale = 0F;
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}
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@Override
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2018-10-13 20:45:32 +02:00
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public void onUpdate() {
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super.onUpdate();
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2018-10-13 20:35:18 +02:00
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2018-10-13 20:45:32 +02:00
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float lifeRatio = (float) this.particleAge / (float) this.particleMaxAge;
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2018-10-13 20:35:18 +02:00
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this.particleAlpha = 0.75F - (lifeRatio * 0.75F);
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this.particleScale = this.desiredScale - (this.desiredScale * lifeRatio);
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}
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@Override
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public int getFXLayer() {
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return 1;
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}
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@Override
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public int getBrightnessForRender(float f) {
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return 15 << 20 | 15 << 4;
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}
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}
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