NaturesAura/src/main/java/de/ellpeck/naturesaura/blocks/BlockLight.java

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2020-04-27 18:30:44 +02:00
package de.ellpeck.naturesaura.blocks;
import de.ellpeck.naturesaura.api.NaturesAuraAPI;
import de.ellpeck.naturesaura.data.BlockStateGenerator;
import de.ellpeck.naturesaura.reg.ICustomBlockState;
import de.ellpeck.naturesaura.reg.ICustomRenderType;
import de.ellpeck.naturesaura.reg.INoItemBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import java.util.Random;
import java.util.function.Supplier;
public class BlockLight extends BlockImpl implements ICustomBlockState, INoItemBlock, ICustomRenderType {
private static final VoxelShape SHAPE = makeCuboidShape(4, 4, 4, 12, 12, 12);
public BlockLight() {
super("light", Properties.create(Material.WOOL).doesNotBlockMovement().lightValue(15));
}
@Override
@OnlyIn(Dist.CLIENT)
public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {
for (int i = 0; i < 2; i++)
NaturesAuraAPI.instance().spawnMagicParticle(
pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F,
rand.nextGaussian() * 0.015F, 0, rand.nextGaussian() * 0.015F,
0xffcb5c, rand.nextFloat() * 2 + 1, 50, -0.015F, true, true);
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
return SHAPE;
}
@Override
public boolean isReplaceable(BlockState state, BlockItemUseContext useContext) {
return true;
}
@Override
public void generateCustomBlockState(BlockStateGenerator generator) {
generator.simpleBlock(this, generator.models().withExistingParent("light", generator.mcLoc("block/air"))
.texture("particle", "block/light"));
}
@Override
public Supplier<RenderType> getRenderType() {
return RenderType::cutout;
}
}