NaturesAura/src/main/java/de/ellpeck/naturesaura/particles/ParticleHandler.java

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package de.ellpeck.naturesaura.particles;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexFormat;
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import de.ellpeck.naturesaura.ModConfig;
import de.ellpeck.naturesaura.NaturesAura;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.ParticleStatus;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.ParticleRenderType;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
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import java.util.Locale;
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import java.util.function.Supplier;
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@OnlyIn(Dist.CLIENT)
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public final class ParticleHandler {
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public static final ParticleRenderType MAGIC = new ParticleRenderType() {
@Override
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public void begin(BufferBuilder buffer, TextureManager textureManager) {
setupRendering();
RenderSystem.enableDepthTest();
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buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.PARTICLE);
}
@Override
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public void end(Tesselator tessellator) {
tessellator.end();
}
@Override
public String toString() {
return NaturesAura.MOD_ID.toUpperCase(Locale.ROOT) + "_MAGIC";
}
};
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public static final ParticleRenderType MAGIC_NO_DEPTH = new ParticleRenderType() {
@Override
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public void begin(BufferBuilder buffer, TextureManager textureManager) {
setupRendering();
RenderSystem.disableDepthTest();
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buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.PARTICLE);
}
@Override
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public void end(Tesselator tessellator) {
tessellator.end();
}
@Override
public String toString() {
return NaturesAura.MOD_ID.toUpperCase(Locale.ROOT) + "_MAGIC_NO_DEPTH";
}
};
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public static boolean depthEnabled = true;
public static int range = 32;
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public static boolean culling = true;
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public static void spawnParticle(Supplier<Particle> particle, double x, double y, double z) {
Minecraft mc = Minecraft.getInstance();
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if (mc.player.distanceToSqr(x, y, z) <= range * range) {
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if (culling) {
if (ModConfig.instance.respectVanillaParticleSettings.get()) {
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ParticleStatus setting = mc.options.particles;
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if (setting != ParticleStatus.ALL &&
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(setting != ParticleStatus.DECREASED || mc.level.random.nextInt(3) != 0) &&
(setting != ParticleStatus.MINIMAL || mc.level.random.nextInt(10) != 0))
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return;
}
double setting = ModConfig.instance.particleAmount.get();
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if (setting < 1 && mc.level.random.nextDouble() > setting)
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return;
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}
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mc.particleEngine.add(particle.get());
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}
}
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private static void setupRendering() {
RenderSystem.enableBlend();
RenderSystem.disableCull();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
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RenderSystem.clearColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.depthMask(false);
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RenderSystem.setShader(GameRenderer::getParticleShader);
RenderSystem.setShaderTexture(0, ParticleMagic.TEXTURE);
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}
}