NaturesAura/src/main/java/de/ellpeck/naturesaura/data/BlockLootProvider.java

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package de.ellpeck.naturesaura.data;
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import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
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import de.ellpeck.naturesaura.blocks.BlockFlowerPot;
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import de.ellpeck.naturesaura.blocks.BlockGoldenLeaves;
import de.ellpeck.naturesaura.blocks.ModBlocks;
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import de.ellpeck.naturesaura.blocks.Slab;
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import de.ellpeck.naturesaura.items.ModItems;
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import de.ellpeck.naturesaura.reg.IModItem;
import de.ellpeck.naturesaura.reg.ModRegistry;
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import net.minecraft.advancements.criterion.StatePropertiesPredicate;
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import net.minecraft.block.Block;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.FlowerPotBlock;
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import net.minecraft.data.DataGenerator;
import net.minecraft.data.DirectoryCache;
import net.minecraft.data.IDataProvider;
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import net.minecraft.data.loot.BlockLootTables;
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import net.minecraft.item.Items;
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import net.minecraft.loot.*;
import net.minecraft.loot.conditions.BlockStateProperty;
import net.minecraft.loot.conditions.RandomChance;
import net.minecraft.loot.functions.SetCount;
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import net.minecraft.util.ResourceLocation;
import javax.annotation.Nonnull;
import java.io.IOException;
import java.nio.file.Path;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Function;
public class BlockLootProvider implements IDataProvider {
private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create();
private final DataGenerator generator;
private final Map<Block, Function<Block, LootTable.Builder>> lootFunctions = new HashMap<>();
public BlockLootProvider(DataGenerator generator) {
this.generator = generator;
for (IModItem item : ModRegistry.ALL_ITEMS) {
if (!(item instanceof Block))
continue;
Block block = (Block) item;
if (block instanceof Slab) {
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this.lootFunctions.put(block, LootTableHooks::genSlab);
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} else if (block instanceof BlockFlowerPot) {
this.lootFunctions.put(block, LootTableHooks::genFlowerPot);
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} else {
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this.lootFunctions.put(block, LootTableHooks::genRegular);
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}
}
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this.lootFunctions.put(ModBlocks.ANCIENT_LEAVES, LootTableHooks::genSilkOnly);
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this.lootFunctions.put(ModBlocks.DECAYED_LEAVES, LootTableHooks::genSilkOnly);
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this.lootFunctions.put(ModBlocks.GOLDEN_LEAVES, b -> LootTable.builder().addLootPool(LootPool.builder().rolls(ConstantRange.of(1)).addEntry(LootTableHooks.survivesExplosion(b, ItemLootEntry.builder(ModItems.GOLD_LEAF)).acceptCondition(BlockStateProperty.builder(b).fromProperties(StatePropertiesPredicate.Builder.newBuilder().withIntProp(BlockGoldenLeaves.STAGE, BlockGoldenLeaves.HIGHEST_STAGE)))).acceptCondition(RandomChance.builder(0.75F))));
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this.lootFunctions.put(ModBlocks.NETHER_WART_MUSHROOM, b -> LootTableHooks.genSilkOr(b, ItemLootEntry.builder(Items.NETHER_WART).acceptFunction(SetCount.builder(RandomValueRange.of(1, 2)))));
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this.lootFunctions.put(ModBlocks.NETHER_GRASS, b -> LootTableHooks.genSilkOr(b, ItemLootEntry.builder(Blocks.NETHERRACK)));
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}
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private static Path getPath(Path root, ResourceLocation res) {
return root.resolve("data/" + res.getNamespace() + "/loot_tables/blocks/" + res.getPath() + ".json");
}
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@Override
public void act(DirectoryCache cache) throws IOException {
for (Map.Entry<Block, Function<Block, LootTable.Builder>> function : this.lootFunctions.entrySet()) {
Block block = function.getKey();
Function<Block, LootTable.Builder> func = function.getValue();
LootTable table = func.apply(block).setParameterSet(LootParameterSets.BLOCK).build();
Path path = getPath(this.generator.getOutputFolder(), block.getRegistryName());
IDataProvider.save(GSON, cache, LootTableManager.toJson(table), path);
}
}
@Nonnull
@Override
public String getName() {
return "Nature's Aura Loot";
}
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// What a mess
private static class LootTableHooks extends BlockLootTables {
public static LootTable.Builder genLeaves(Block block, Block drop) {
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return droppingWithChancesAndSticks(block, drop, 0.05F, 0.0625F, 0.083333336F, 0.1F);
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}
public static LootTable.Builder genSlab(Block block) {
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return droppingSlab(block);
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}
public static LootTable.Builder genRegular(Block block) {
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return dropping(block);
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}
public static LootTable.Builder genSilkOnly(Block block) {
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return onlyWithSilkTouch(block);
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}
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public static LootTable.Builder genSilkOr(Block block, LootEntry.Builder<?> builder) {
return droppingWithSilkTouch(block, builder);
}
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public static LootTable.Builder genFlowerPot(Block block) {
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return droppingAndFlowerPot(((FlowerPotBlock) block).getFlower());
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}
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public static <T> T survivesExplosion(Block block, ILootConditionConsumer<T> then) {
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return withSurvivesExplosion(block, then);
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}
}
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}