NaturesAura/src/main/java/de/ellpeck/naturesaura/items/ShockwaveCreator.java

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package de.ellpeck.naturesaura.items;
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import com.mojang.blaze3d.platform.GlStateManager;
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import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.api.NaturesAuraAPI;
import de.ellpeck.naturesaura.api.render.ITrinketItem;
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import de.ellpeck.naturesaura.items.tools.Armor;
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import de.ellpeck.naturesaura.packet.PacketHandler;
import de.ellpeck.naturesaura.packet.PacketParticles;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
import net.minecraft.potion.EffectInstance;
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import net.minecraft.potion.Effects;
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import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
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import java.util.List;
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public class ShockwaveCreator extends ItemImpl implements ITrinketItem {
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private static final ResourceLocation RES_WORN = new ResourceLocation(NaturesAura.MOD_ID, "textures/items/shockwave_creator_player.png");
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public ShockwaveCreator() {
super("shockwave_creator", new Properties().maxStackSize(1).group(NaturesAura.CREATIVE_TAB));
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}
@Override
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public void inventoryTick(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
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if (worldIn.isRemote || !(entityIn instanceof LivingEntity))
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return;
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LivingEntity living = (LivingEntity) entityIn;
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if (!living.onGround) {
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CompoundNBT compound = stack.getOrCreateTag();
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if (compound.getBoolean("air"))
return;
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compound.putBoolean("air", true);
compound.putDouble("x", living.posX);
compound.putDouble("y", living.posY);
compound.putDouble("z", living.posZ);
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} else {
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if (!stack.hasTag())
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return;
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CompoundNBT compound = stack.getTag();
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if (!compound.getBoolean("air"))
return;
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compound.putBoolean("air", false);
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if (!living.isSneaking())
return;
if (living.getDistanceSq(compound.getDouble("x"), compound.getDouble("y"), compound.getDouble("z")) > 0.75F)
return;
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if (living instanceof PlayerEntity && !NaturesAuraAPI.instance().extractAuraFromPlayer((PlayerEntity) living, 1000, false))
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return;
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DamageSource source;
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if (living instanceof PlayerEntity)
source = DamageSource.causePlayerDamage((PlayerEntity) living);
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else
source = DamageSource.MAGIC;
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boolean infusedSet = Armor.isFullSetEquipped(living, 0);
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int range = 5;
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List<LivingEntity> mobs = worldIn.getEntitiesWithinAABB(LivingEntity.class, new AxisAlignedBB(
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living.posX - range, living.posY - 0.5, living.posZ - range,
living.posX + range, living.posY + 0.5, living.posZ + range));
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for (LivingEntity mob : mobs) {
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if (!mob.isAlive() || mob == living)
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continue;
if (living.getDistanceSq(mob) > range * range)
continue;
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if (living instanceof PlayerEntity && !NaturesAuraAPI.instance().extractAuraFromPlayer((PlayerEntity) living, 500, false))
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break;
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mob.attackEntityFrom(source, 4F);
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if (infusedSet)
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mob.addPotionEffect(new EffectInstance(Effects.WITHER, 120));
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}
BlockPos pos = living.getPosition();
BlockPos down = pos.down();
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BlockState downState = worldIn.getBlockState(down);
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if (downState.getMaterial() != Material.AIR) {
SoundType type = downState.getBlock().getSoundType(downState, worldIn, down, null);
worldIn.playSound(null, pos, type.getBreakSound(), SoundCategory.BLOCKS, type.getVolume() * 0.5F, type.getPitch() * 0.8F);
}
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PacketHandler.sendToAllAround(worldIn, pos, 32, new PacketParticles((float) living.posX, (float) living.posY, (float) living.posZ, PacketParticles.Type.SHOCKWAVE_CREATOR));
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}
}
@Override
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@OnlyIn(Dist.CLIENT)
public void render(ItemStack stack, PlayerEntity player, RenderType type, boolean isHolding) {
if (type == RenderType.BODY && !isHolding) {
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boolean armor = !player.inventory.armorInventory.get(EquipmentSlotType.CHEST.getIndex()).isEmpty();
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GlStateManager.translatef(-0.1675F, -0.05F, armor ? -0.195F : -0.1475F);
GlStateManager.scalef(0.021F, 0.021F, 0.021F);
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GlStateManager.pushMatrix();
GlStateManager.disableLighting();
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GlStateManager.pushTextureAttributes();
GlStateManager.pushLightingAttributes();
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RenderHelper.enableStandardItemLighting();
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Minecraft.getInstance().getTextureManager().bindTexture(RES_WORN);
Screen.blit(0, 0, 0, 0, 16, 16, 16, 16);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.popAttributes();
GlStateManager.popAttributes();
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GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}
}