NaturesAura/src/main/java/de/ellpeck/naturesaura/blocks/BlockAutoCrafter.java

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package de.ellpeck.naturesaura.blocks;
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import de.ellpeck.naturesaura.blocks.tiles.BlockEntityAutoCrafter;
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import de.ellpeck.naturesaura.data.BlockStateGenerator;
import de.ellpeck.naturesaura.reg.ICustomBlockState;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.DirectionProperty;
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public class BlockAutoCrafter extends BlockContainerImpl implements ICustomBlockState {
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public static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING;
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public BlockAutoCrafter() {
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super("auto_crafter", BlockEntityAutoCrafter.class, Properties.of().strength(1.5F).sound(SoundType.WOOD));
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}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
super.createBlockStateDefinition(builder);
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builder.add(BlockAutoCrafter.FACING);
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}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
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return super.getStateForPlacement(context).setValue(BlockAutoCrafter.FACING, context.getPlayer().getDirection());
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}
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@Override
public void generateCustomBlockState(BlockStateGenerator generator) {
generator.horizontalBlock(this, generator.models().cubeBottomTop(this.getBaseName(),
generator.modLoc("block/" + this.getBaseName()),
generator.modLoc("block/" + this.getBaseName() + "_bottom"),
generator.modLoc("block/" + this.getBaseName() + "_top")));
}
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}