2018-10-25 18:49:42 +02:00
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package de.ellpeck.naturesaura.commands;
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2020-02-26 20:01:57 +01:00
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.arguments.IntegerArgumentType;
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2018-11-11 13:26:19 +01:00
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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2020-02-26 20:01:57 +01:00
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import net.minecraft.command.CommandSource;
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import net.minecraft.command.Commands;
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2018-10-25 18:49:42 +02:00
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import net.minecraft.util.math.BlockPos;
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2019-10-20 22:30:49 +02:00
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import net.minecraft.util.text.StringTextComponent;
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2018-10-25 18:49:42 +02:00
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2020-02-26 20:01:57 +01:00
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public final class CommandAura {
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public static void register(CommandDispatcher<CommandSource> dispatcher) {
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dispatcher.register(Commands.literal("naaura").requires(s -> s.hasPermissionLevel(2))
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.then(Commands.literal("add").then(Commands.argument("amount", IntegerArgumentType.integer(1)).executes(context -> {
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int amount = IntegerArgumentType.getInteger(context, "amount");
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CommandSource source = context.getSource();
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BlockPos pos = new BlockPos(source.getPos());
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while (amount > 0) {
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BlockPos spot = IAuraChunk.getLowestSpot(source.getWorld(), pos, 35, pos);
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amount -= IAuraChunk.getAuraChunk(source.getWorld(), spot).storeAura(spot, amount);
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}
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source.sendFeedback(new StringTextComponent("Added aura to area"), true);
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return 0;
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})))
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.then(Commands.literal("remove").then(Commands.argument("amount", IntegerArgumentType.integer(1)).executes(context -> {
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int amount = IntegerArgumentType.getInteger(context, "amount");
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CommandSource source = context.getSource();
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BlockPos pos = new BlockPos(source.getPos());
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while (amount > 0) {
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BlockPos spot = IAuraChunk.getHighestSpot(source.getWorld(), pos, 35, pos);
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amount -= IAuraChunk.getAuraChunk(source.getWorld(), spot).drainAura(spot, amount);
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}
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source.sendFeedback(new StringTextComponent("Removed aura from area"), true);
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return 0;
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})))
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.then(Commands.literal("reset").executes(context -> {
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CommandSource source = context.getSource();
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BlockPos pos = new BlockPos(source.getPos());
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IAuraChunk.getSpotsInArea(source.getWorld(), pos, 35, (spot, amount) -> {
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IAuraChunk chunk = IAuraChunk.getAuraChunk(source.getWorld(), spot);
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if (amount > 0)
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chunk.drainAura(spot, amount);
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else
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chunk.storeAura(spot, -amount);
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});
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source.sendFeedback(new StringTextComponent("Reset aura in area"), true);
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return 0;
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})));
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2018-10-25 18:49:42 +02:00
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}
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}
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