NaturesAura/src/main/java/de/ellpeck/naturesaura/reg/NAArmorMaterial.java

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2019-11-04 19:08:49 +01:00
package de.ellpeck.naturesaura.reg;
import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.items.ModItems;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.IArmorMaterial;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.util.LazyLoadBase;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.SoundEvents;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import java.util.function.Supplier;
public enum NAArmorMaterial implements IArmorMaterial {
INFUSED(NaturesAura.MOD_ID + ":infused_iron", 19, new int[]{2, 5, 6, 2}, 16, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 0F, () -> Ingredient.fromItems(ModItems.INFUSED_IRON));
private static final int[] MAX_DAMAGE_ARRAY = new int[]{13, 15, 16, 11};
private final String name;
private final int maxDamageFactor;
private final int[] damageReductionAmountArray;
private final int enchantability;
private final SoundEvent soundEvent;
private final float toughness;
private final LazyLoadBase<Ingredient> repairMaterial;
NAArmorMaterial(String nameIn, int maxDamageFactorIn, int[] damageReductionAmountsIn, int enchantabilityIn, SoundEvent equipSoundIn, float p_i48533_8_, Supplier<Ingredient> repairMaterialSupplier) {
this.name = nameIn;
this.maxDamageFactor = maxDamageFactorIn;
this.damageReductionAmountArray = damageReductionAmountsIn;
this.enchantability = enchantabilityIn;
this.soundEvent = equipSoundIn;
this.toughness = p_i48533_8_;
this.repairMaterial = new LazyLoadBase<>(repairMaterialSupplier);
}
public int getDurability(EquipmentSlotType slotIn) {
return MAX_DAMAGE_ARRAY[slotIn.getIndex()] * this.maxDamageFactor;
}
public int getDamageReductionAmount(EquipmentSlotType slotIn) {
return this.damageReductionAmountArray[slotIn.getIndex()];
}
public int getEnchantability() {
return this.enchantability;
}
public SoundEvent getSoundEvent() {
return this.soundEvent;
}
public Ingredient getRepairMaterial() {
return this.repairMaterial.getValue();
}
@OnlyIn(Dist.CLIENT)
public String getName() {
return this.name;
}
public float getToughness() {
return this.toughness;
}
}