NaturesAura/src/main/java/de/ellpeck/naturesaura/api/NaturesAuraAPI.java

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2018-11-11 13:26:19 +01:00
package de.ellpeck.naturesaura.api;
import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
import de.ellpeck.naturesaura.api.internal.StubHooks;
import de.ellpeck.naturesaura.api.recipes.AltarRecipe;
import de.ellpeck.naturesaura.api.recipes.TreeRitualRecipe;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.apache.commons.lang3.mutable.MutableInt;
import java.util.HashMap;
import java.util.Map;
import java.util.function.BiConsumer;
/**
* The main class of the Nature's Aura API. This is where you can find recipe
* lists and the {@link IInternalHooks} instance, which can be used to hook into
* internal mod functions not exposed to the API.
*/
public final class NaturesAuraAPI {
private static IInternalHooks instance = new StubHooks();
/**
* The list of all {@link AltarRecipe} instances which are the recipes used
* by the Natural Altar. Newly created recipes are automatically added to
* this list.
*/
public static final Map<ResourceLocation, AltarRecipe> ALTAR_RECIPES = new HashMap<>();
/**
* The list of all {@link TreeRitualRecipe} instances which are the recipes
* used in the Ritual of the Forest. Newly created recipes are automatically
* added to this list.
*/
public static final Map<ResourceLocation, TreeRitualRecipe> TREE_RITUAL_RECIPES = new HashMap<>();
/**
* This method returns the active {@link IInternalHooks} instance which can
* be used to hook into the mod's internal functionalities. This is
* instantiated as {@link StubHooks} by default which has no functionality,
* but, in the mod's preInit phase, this will be overriden to a proper
* implementation. If you want to use this instance, use it after Nature's
* Aura's preInit phase.
*
* @return The active {@link IInternalHooks} instance
*/
public static IInternalHooks instance() {
return instance;
}
/**
* This is an internal function. Do not use.
*/
public static void setInstance(IInternalHooks inst) {
if (instance instanceof StubHooks)
instance = inst;
else
throw new IllegalStateException();
}
/**
* @see #instance()
*/
public interface IInternalHooks {
/**
* This method can be used to spawn the magic particle effect used by
* Nature's Aura. It will not have an effect on the client side, so if
* you want to send it from the server side, you need to create your own
* packet.
*
* @param world The world to spawn the particle in
* @param posX The x position
* @param posY The y position
* @param posZ The z position
* @param motionX The x motion
* @param motionY The y motion
* @param motionZ The z motion
* @param color The color the particle should have, in hex
* @param scale The scale of the particle
* @param maxAge The max age before the particle should die
* @param gravity The amount of gravity the particle should have, can
* be 0
* @param collision If the particle should collide with blocks
* @param fade If the particle should slowly fade out or suddenly
* disappear
*/
void spawnMagicParticle(World world, double posX, double posY, double posZ, double motionX, double motionY, double motionZ, int color, float scale, int maxAge, float gravity, boolean collision, boolean fade);
/**
* @see IAuraChunk#getSpotsInArea(World, BlockPos, int, BiConsumer)
*/
void getAuraSpotsInArea(World world, BlockPos pos, int radius, BiConsumer<BlockPos, MutableInt> consumer);
/**
* @see IAuraChunk#getAuraInArea(World, BlockPos, int)
*/
int getAuraInArea(World world, BlockPos pos, int radius);
/**
* @see IAuraChunk#getLowestSpot(World, BlockPos, int, BlockPos)
*/
BlockPos getLowestAuraDrainSpot(World world, BlockPos pos, int radius, BlockPos defaultSpot);
/**
* @see IAuraChunk#getHighestSpot(World, BlockPos, int, BlockPos)
*/
BlockPos getHighestAuraDrainSpot(World world, BlockPos pos, int radius, BlockPos defaultSpot);
}
}