mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-12-22 14:59:22 +01:00
made trinkets render even without baubles installed
This commit is contained in:
parent
c22a1da6b4
commit
00ba609408
8 changed files with 141 additions and 86 deletions
|
@ -1,4 +1,4 @@
|
|||
package de.ellpeck.naturesaura.compat.baubles;
|
||||
package de.ellpeck.naturesaura.compat;
|
||||
|
||||
import baubles.api.BaubleType;
|
||||
import baubles.api.IBauble;
|
|
@ -1,6 +1,5 @@
|
|||
package de.ellpeck.naturesaura.compat;
|
||||
|
||||
import de.ellpeck.naturesaura.compat.baubles.BaublesCompat;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.fml.common.Loader;
|
||||
|
||||
|
|
|
@ -1,75 +0,0 @@
|
|||
package de.ellpeck.naturesaura.compat.baubles;
|
||||
|
||||
import baubles.api.BaublesApi;
|
||||
import baubles.api.render.IRenderBauble;
|
||||
import baubles.api.render.IRenderBauble.RenderType;
|
||||
import de.ellpeck.naturesaura.Helper;
|
||||
import de.ellpeck.naturesaura.items.ModItems;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.entity.layers.LayerRenderer;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.MobEffects;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class BaublesLayer implements LayerRenderer<EntityPlayer> {
|
||||
|
||||
@Override
|
||||
public void doRenderLayer(@Nonnull EntityPlayer player, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
|
||||
if (player.getActivePotionEffect(MobEffects.INVISIBILITY) != null)
|
||||
return;
|
||||
IItemHandler inv = BaublesApi.getBaublesHandler(player);
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.color(1F, 1F, 1F, 1F);
|
||||
this.render(inv, player, RenderType.BODY);
|
||||
float yaw = player.prevRotationYawHead + (player.rotationYawHead - player.prevRotationYawHead) * partialTicks;
|
||||
float yawOffset = player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * partialTicks;
|
||||
float pitch = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * partialTicks;
|
||||
GlStateManager.rotate(yawOffset, 0, -1, 0);
|
||||
GlStateManager.rotate(yaw - 270, 0, 1, 0);
|
||||
GlStateManager.rotate(pitch, 0, 0, 1);
|
||||
this.render(inv, player, RenderType.HEAD);
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
}
|
||||
|
||||
private void render(IItemHandler inv, EntityPlayer player, RenderType type) {
|
||||
for (int i = 0; i < inv.getSlots(); i++) {
|
||||
ItemStack stack = inv.getStackInSlot(i);
|
||||
if (!stack.isEmpty()) {
|
||||
Item item = stack.getItem();
|
||||
if (type == RenderType.BODY) {
|
||||
boolean armor = !player.inventory.armorInventory.get(EntityEquipmentSlot.CHEST.getIndex()).isEmpty();
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
IRenderBauble.Helper.rotateIfSneaking(player);
|
||||
if (item == ModItems.EYE) {
|
||||
GlStateManager.translate(0.1F, 0.19F, armor ? -0.195F : -0.13F);
|
||||
GlStateManager.scale(0.15F, 0.15F, 0.15F);
|
||||
GlStateManager.rotate(180F, 1F, 0F, 0F);
|
||||
Helper.renderItemInWorld(stack);
|
||||
} else if (item == ModItems.AURA_CACHE) {
|
||||
GlStateManager.translate(-0.15F, 0.65F, armor ? -0.195F : -0.13F);
|
||||
GlStateManager.scale(0.25F, 0.25F, 0.25F);
|
||||
GlStateManager.rotate(180F, 1F, 0F, 0F);
|
||||
Helper.renderItemInWorld(stack);
|
||||
}
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldCombineTextures() {
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -1,11 +1,17 @@
|
|||
package de.ellpeck.naturesaura.items;
|
||||
|
||||
import baubles.api.render.IRenderBauble;
|
||||
import de.ellpeck.naturesaura.Helper;
|
||||
import de.ellpeck.naturesaura.aura.Capabilities;
|
||||
import de.ellpeck.naturesaura.aura.container.IAuraContainer;
|
||||
import de.ellpeck.naturesaura.aura.container.ItemAuraContainer;
|
||||
import de.ellpeck.naturesaura.renderers.ITrinketItem;
|
||||
import de.ellpeck.naturesaura.renderers.PlayerLayerTrinkets.RenderType;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
@ -13,11 +19,13 @@ import net.minecraft.util.NonNullList;
|
|||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.capabilities.ICapabilityProvider;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
public class ItemAuraCache extends ItemImpl {
|
||||
public class ItemAuraCache extends ItemImpl implements ITrinketItem {
|
||||
|
||||
public ItemAuraCache() {
|
||||
super("aura_cache");
|
||||
|
@ -89,4 +97,15 @@ public class ItemAuraCache extends ItemImpl {
|
|||
}
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void render(ItemStack stack, EntityPlayer player, RenderType type) {
|
||||
boolean armor = !player.inventory.armorInventory.get(EntityEquipmentSlot.CHEST.getIndex()).isEmpty();
|
||||
IRenderBauble.Helper.rotateIfSneaking(player);
|
||||
GlStateManager.translate(-0.15F, 0.65F, armor ? -0.195F : -0.13F);
|
||||
GlStateManager.scale(0.25F, 0.25F, 0.25F);
|
||||
GlStateManager.rotate(180F, 1F, 0F, 0F);
|
||||
Helper.renderItemInWorld(stack);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,34 @@
|
|||
package de.ellpeck.naturesaura.items;
|
||||
|
||||
public class ItemEye extends ItemImpl {
|
||||
import baubles.api.render.IRenderBauble;
|
||||
import de.ellpeck.naturesaura.Helper;
|
||||
import de.ellpeck.naturesaura.renderers.ITrinketItem;
|
||||
import de.ellpeck.naturesaura.renderers.PlayerLayerTrinkets;
|
||||
import de.ellpeck.naturesaura.renderers.PlayerLayerTrinkets.RenderType;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class ItemEye extends ItemImpl implements ITrinketItem {
|
||||
|
||||
public ItemEye() {
|
||||
super("eye");
|
||||
this.setMaxStackSize(1);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void render(ItemStack stack, EntityPlayer player, RenderType type) {
|
||||
if (type == RenderType.BODY) {
|
||||
boolean armor = !player.inventory.armorInventory.get(EntityEquipmentSlot.CHEST.getIndex()).isEmpty();
|
||||
IRenderBauble.Helper.rotateIfSneaking(player);
|
||||
GlStateManager.translate(0.1F, 0.19F, armor ? -0.195F : -0.13F);
|
||||
GlStateManager.scale(0.15F, 0.15F, 0.15F);
|
||||
GlStateManager.rotate(180F, 1F, 0F, 0F);
|
||||
Helper.renderItemInWorld(stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,7 @@ import de.ellpeck.naturesaura.blocks.tiles.TileEntityNatureAltar;
|
|||
import de.ellpeck.naturesaura.blocks.tiles.TileEntityWoodStand;
|
||||
import de.ellpeck.naturesaura.blocks.tiles.render.RenderNatureAltar;
|
||||
import de.ellpeck.naturesaura.blocks.tiles.render.RenderWoodStand;
|
||||
import de.ellpeck.naturesaura.compat.Compat;
|
||||
import de.ellpeck.naturesaura.compat.baubles.BaublesLayer;
|
||||
import de.ellpeck.naturesaura.renderers.PlayerLayerTrinkets;
|
||||
import de.ellpeck.naturesaura.events.ClientEvents;
|
||||
import de.ellpeck.naturesaura.particles.ParticleHandler;
|
||||
import de.ellpeck.naturesaura.particles.ParticleMagic;
|
||||
|
@ -42,11 +41,9 @@ public class ClientProxy implements IProxy {
|
|||
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityWoodStand.class, new RenderWoodStand());
|
||||
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityNatureAltar.class, new RenderNatureAltar());
|
||||
|
||||
if (Compat.baubles) {
|
||||
Map<String, RenderPlayer> skinMap = Minecraft.getMinecraft().getRenderManager().getSkinMap();
|
||||
for (RenderPlayer render : new RenderPlayer[]{skinMap.get("default"), skinMap.get("slim")}) {
|
||||
render.addLayer(new BaublesLayer());
|
||||
}
|
||||
Map<String, RenderPlayer> skinMap = Minecraft.getMinecraft().getRenderManager().getSkinMap();
|
||||
for (RenderPlayer render : new RenderPlayer[]{skinMap.get("default"), skinMap.get("slim")}) {
|
||||
render.addLayer(new PlayerLayerTrinkets());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
package de.ellpeck.naturesaura.renderers;
|
||||
|
||||
import de.ellpeck.naturesaura.renderers.PlayerLayerTrinkets.RenderType;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public interface ITrinketItem {
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
void render(ItemStack stack, EntityPlayer player, RenderType type);
|
||||
}
|
|
@ -0,0 +1,77 @@
|
|||
package de.ellpeck.naturesaura.renderers;
|
||||
|
||||
import baubles.api.BaublesApi;
|
||||
import de.ellpeck.naturesaura.compat.Compat;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.entity.layers.LayerRenderer;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.MobEffects;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class PlayerLayerTrinkets implements LayerRenderer<EntityPlayer> {
|
||||
|
||||
private final Set<Item> alreadyRendered = new HashSet<>();
|
||||
|
||||
@Override
|
||||
public void doRenderLayer(@Nonnull EntityPlayer player, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
|
||||
if (player.getActivePotionEffect(MobEffects.INVISIBILITY) != null)
|
||||
return;
|
||||
|
||||
this.alreadyRendered.clear();
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.color(1F, 1F, 1F, 1F);
|
||||
this.render(player, RenderType.BODY);
|
||||
float yaw = player.prevRotationYawHead + (player.rotationYawHead - player.prevRotationYawHead) * partialTicks;
|
||||
float yawOffset = player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * partialTicks;
|
||||
float pitch = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * partialTicks;
|
||||
GlStateManager.rotate(yawOffset, 0, -1, 0);
|
||||
GlStateManager.rotate(yaw - 270, 0, 1, 0);
|
||||
GlStateManager.rotate(pitch, 0, 0, 1);
|
||||
this.render(player, RenderType.HEAD);
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
}
|
||||
|
||||
private void render(EntityPlayer player, RenderType type) {
|
||||
for (int i = 0; i < player.inventory.getSizeInventory(); i++) {
|
||||
this.renderStack(player.inventory.getStackInSlot(i), player, type);
|
||||
}
|
||||
|
||||
if (Compat.baubles) {
|
||||
IItemHandler baubles = BaublesApi.getBaublesHandler(player);
|
||||
for (int i = 0; i < baubles.getSlots(); i++) {
|
||||
this.renderStack(baubles.getStackInSlot(i), player, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void renderStack(ItemStack stack, EntityPlayer player, RenderType type) {
|
||||
if (!stack.isEmpty()) {
|
||||
Item item = stack.getItem();
|
||||
if (item instanceof ITrinketItem && !this.alreadyRendered.contains(item)) {
|
||||
GlStateManager.pushMatrix();
|
||||
((ITrinketItem) item).render(stack, player, type);
|
||||
GlStateManager.popMatrix();
|
||||
this.alreadyRendered.add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldCombineTextures() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public enum RenderType {
|
||||
HEAD, BODY
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue