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finish the mover cart except for textures
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commit
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4 changed files with 62 additions and 0 deletions
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@ -10,6 +10,7 @@ import net.minecraft.nbt.NBTBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.nbt.NBTTagLong;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RayTraceResult;
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@ -79,6 +80,13 @@ public class EntityMoverMinecart extends EntityMinecart {
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}
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}
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@Override
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public void killMinecart(DamageSource source) {
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this.setDead();
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if (this.world.getGameRules().getBoolean("doEntityDrops"))
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this.entityDropItem(new ItemStack(ModItems.MOVER_MINECART), 0);
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound compound) {
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super.writeEntityToNBT(compound);
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@ -72,6 +72,7 @@ item.naturesaura.infused_iron_shoes.name=Botanist's Shoes
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item.naturesaura.effect_powder.naturesaura:plant_boost.name=Powder of Steady Growth
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item.naturesaura.effect_powder.naturesaura:cache_recharge.name=Powder of no Storage
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item.naturesaura.effect_powder.naturesaura:animal.name=Powder of Chastity
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item.naturesaura.mover_cart.name=Aura Attraction Cart
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container.naturesaura.tree_ritual.name=Ritual of the Forest
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container.naturesaura.altar.name=Natural Altar Infusion
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@ -0,0 +1,21 @@
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{
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"name": "Aura Attraction Cart",
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"icon": "naturesaura:mover_cart",
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"category": "devices",
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"advancement": "naturesaura:aura_bottle_end",
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"pages": [
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{
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"type": "text",
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"text": "One of the problems many $(aura) researchers face is that, while it's plentiful and easy to access, it's not necessarily easy to $(thing)move around$(). For this, the $(item)Aura Attraction Cart$() was developed: Its sole purpose is to provide the ability for $(aura) to be moved around the world easily. For that, all that is required is an excess amount of $(aura) in the starting area and some $(item)rails$()."
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},
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{
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"type": "text",
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"text": "To use the $(item)Aura Attraction Cart$(), one needs to place it on a rail. To cause it to hook on to $(aura) in the area around it and to make it able to move it around, it needs to pass a powered $(item)Activator Rail$(). It will then pick up the $(aura) around it and pull it along with it until it reaches an unpowered $(item)Activator Rail$(), at which point it will let go of the $(aura).$(p)It should be noted that, during the process of moving $(aura) in this manner, some of the excess is $(thing)$(t:| || || |_)lost$()."
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},
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{
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"type": "crafting",
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"text": "Creating the $(item)Aura Attraction Cart$()",
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"recipe": "naturesaura:mover_cart"
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}
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]
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}
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@ -0,0 +1,32 @@
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{
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"type": "forge:ore_shaped",
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"pattern": [
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"EBE",
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"SIS",
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" C "
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],
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"key": {
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"B": {
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"type": "minecraft:item_nbt",
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"item": "naturesaura:aura_bottle",
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"nbt": {
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"stored_type": "naturesaura:end"
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}
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},
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"I": {
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"item": "naturesaura:infused_iron"
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},
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"S": {
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"item": "naturesaura:sky_ingot"
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},
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"E": {
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"item": "minecraft:ender_eye"
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},
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"C": {
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"item": "minecraft:minecart"
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}
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},
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"result": {
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"item": "naturesaura:mover_cart"
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}
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}
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