mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-12-22 06:59:22 +01:00
parent
a4f9dd0f95
commit
0d2f6f5389
2 changed files with 6 additions and 7 deletions
|
@ -18,13 +18,11 @@ public class ItemStructureFinder extends ItemImpl {
|
|||
|
||||
private final ResourceKey<Structure> structure;
|
||||
private final int color;
|
||||
private final int radius;
|
||||
|
||||
public ItemStructureFinder(String baseName, ResourceKey<Structure> structure, int color, int radius) {
|
||||
public ItemStructureFinder(String baseName, ResourceKey<Structure> structure, int color) {
|
||||
super(baseName);
|
||||
this.structure = structure;
|
||||
this.color = color;
|
||||
this.radius = radius;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -34,7 +32,8 @@ public class ItemStructureFinder extends ItemImpl {
|
|||
var registry = levelIn.registryAccess().registryOrThrow(Registries.STRUCTURE);
|
||||
var holderSet = registry.getHolder(this.structure).map(HolderSet::direct).orElse(null);
|
||||
if (holderSet != null) {
|
||||
var pos = ((ServerLevel) levelIn).getChunkSource().getGenerator().findNearestMapStructure((ServerLevel) levelIn, holderSet, playerIn.blockPosition(), this.radius, false);
|
||||
// apparently the radius isn't really the radius anymore and even the locate command uses 100, which still allows it to find structures further away
|
||||
var pos = ((ServerLevel) levelIn).getChunkSource().getGenerator().findNearestMapStructure((ServerLevel) levelIn, holderSet, playerIn.blockPosition(), 100, false);
|
||||
if (pos != null) {
|
||||
var entity = new EntityStructureFinder(ModEntities.STRUCTURE_FINDER, levelIn);
|
||||
entity.setPos(playerIn.getX(), playerIn.getY(0.5D), playerIn.getZ());
|
||||
|
|
|
@ -219,9 +219,9 @@ public final class ModRegistry {
|
|||
new ItemArmor("sky_chest", ModArmorMaterial.SKY, ArmorItem.Type.CHESTPLATE),
|
||||
new ItemArmor("sky_pants", ModArmorMaterial.SKY, ArmorItem.Type.LEGGINGS),
|
||||
new ItemArmor("sky_shoes", ModArmorMaterial.SKY, ArmorItem.Type.BOOTS),
|
||||
new ItemStructureFinder("fortress_finder", BuiltinStructures.FORTRESS, 0xba2800, 1024),
|
||||
new ItemStructureFinder("end_city_finder", BuiltinStructures.END_CITY, 0xca5cd6, 1024),
|
||||
new ItemStructureFinder("outpost_finder", BuiltinStructures.PILLAGER_OUTPOST, 0xab9f98, 2048),
|
||||
new ItemStructureFinder("fortress_finder", BuiltinStructures.FORTRESS, 0xba2800),
|
||||
new ItemStructureFinder("end_city_finder", BuiltinStructures.END_CITY, 0xca5cd6),
|
||||
new ItemStructureFinder("outpost_finder", BuiltinStructures.PILLAGER_OUTPOST, 0xab9f98),
|
||||
new ItemBreakPrevention(),
|
||||
new ItemPetReviver(),
|
||||
new ItemNetheriteFinder(),
|
||||
|
|
Loading…
Reference in a new issue