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https://github.com/Ellpeck/NaturesAura.git
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parent
a4f9dd0f95
commit
0d2f6f5389
2 changed files with 6 additions and 7 deletions
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@ -18,13 +18,11 @@ public class ItemStructureFinder extends ItemImpl {
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private final ResourceKey<Structure> structure;
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private final ResourceKey<Structure> structure;
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private final int color;
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private final int color;
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private final int radius;
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public ItemStructureFinder(String baseName, ResourceKey<Structure> structure, int color, int radius) {
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public ItemStructureFinder(String baseName, ResourceKey<Structure> structure, int color) {
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super(baseName);
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super(baseName);
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this.structure = structure;
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this.structure = structure;
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this.color = color;
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this.color = color;
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this.radius = radius;
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}
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}
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@Override
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@Override
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@ -34,7 +32,8 @@ public class ItemStructureFinder extends ItemImpl {
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var registry = levelIn.registryAccess().registryOrThrow(Registries.STRUCTURE);
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var registry = levelIn.registryAccess().registryOrThrow(Registries.STRUCTURE);
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var holderSet = registry.getHolder(this.structure).map(HolderSet::direct).orElse(null);
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var holderSet = registry.getHolder(this.structure).map(HolderSet::direct).orElse(null);
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if (holderSet != null) {
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if (holderSet != null) {
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var pos = ((ServerLevel) levelIn).getChunkSource().getGenerator().findNearestMapStructure((ServerLevel) levelIn, holderSet, playerIn.blockPosition(), this.radius, false);
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// apparently the radius isn't really the radius anymore and even the locate command uses 100, which still allows it to find structures further away
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var pos = ((ServerLevel) levelIn).getChunkSource().getGenerator().findNearestMapStructure((ServerLevel) levelIn, holderSet, playerIn.blockPosition(), 100, false);
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if (pos != null) {
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if (pos != null) {
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var entity = new EntityStructureFinder(ModEntities.STRUCTURE_FINDER, levelIn);
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var entity = new EntityStructureFinder(ModEntities.STRUCTURE_FINDER, levelIn);
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entity.setPos(playerIn.getX(), playerIn.getY(0.5D), playerIn.getZ());
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entity.setPos(playerIn.getX(), playerIn.getY(0.5D), playerIn.getZ());
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@ -219,9 +219,9 @@ public final class ModRegistry {
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new ItemArmor("sky_chest", ModArmorMaterial.SKY, ArmorItem.Type.CHESTPLATE),
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new ItemArmor("sky_chest", ModArmorMaterial.SKY, ArmorItem.Type.CHESTPLATE),
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new ItemArmor("sky_pants", ModArmorMaterial.SKY, ArmorItem.Type.LEGGINGS),
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new ItemArmor("sky_pants", ModArmorMaterial.SKY, ArmorItem.Type.LEGGINGS),
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new ItemArmor("sky_shoes", ModArmorMaterial.SKY, ArmorItem.Type.BOOTS),
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new ItemArmor("sky_shoes", ModArmorMaterial.SKY, ArmorItem.Type.BOOTS),
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new ItemStructureFinder("fortress_finder", BuiltinStructures.FORTRESS, 0xba2800, 1024),
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new ItemStructureFinder("fortress_finder", BuiltinStructures.FORTRESS, 0xba2800),
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new ItemStructureFinder("end_city_finder", BuiltinStructures.END_CITY, 0xca5cd6, 1024),
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new ItemStructureFinder("end_city_finder", BuiltinStructures.END_CITY, 0xca5cd6),
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new ItemStructureFinder("outpost_finder", BuiltinStructures.PILLAGER_OUTPOST, 0xab9f98, 2048),
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new ItemStructureFinder("outpost_finder", BuiltinStructures.PILLAGER_OUTPOST, 0xab9f98),
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new ItemBreakPrevention(),
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new ItemBreakPrevention(),
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new ItemPetReviver(),
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new ItemPetReviver(),
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new ItemNetheriteFinder(),
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new ItemNetheriteFinder(),
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