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use isSimilar over isPresentInWorld
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1 changed files with 3 additions and 2 deletions
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@ -100,7 +100,7 @@ public class TileEntityNatureAltar extends TileEntityImpl implements ITickableTi
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if (this.structureState != StructureState.INVALID) {
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int space = this.container.storeAura(300, true);
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IAuraType expectedType = this.structureState == StructureState.NETHER ? NaturesAuraAPI.TYPE_NETHER : NaturesAuraAPI.TYPE_OVERWORLD;
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if (space > 0 && expectedType.isPresentInWorld(this.world)) {
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if (space > 0 && IAuraType.forWorld(this.world).isSimilar(expectedType)) {
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int toStore = Math.min(IAuraChunk.getAuraInArea(this.world, this.pos, 20), space);
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if (toStore > 0) {
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BlockPos spot = IAuraChunk.getHighestSpot(this.world, this.pos, 20, this.pos);
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@ -202,8 +202,9 @@ public class TileEntityNatureAltar extends TileEntityImpl implements ITickableTi
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}
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private AltarRecipe getRecipeForInput(ItemStack input) {
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IAuraType type = IAuraType.forWorld(this.world);
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for (AltarRecipe recipe : NaturesAuraAPI.ALTAR_RECIPES.values()) {
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if (recipe.input.test(input) && (recipe.requiredType == null || recipe.requiredType.isPresentInWorld(this.world))) {
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if (recipe.input.test(input) && (recipe.requiredType == null || type.isSimilar(recipe.requiredType))) {
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if (recipe.catalyst == Ingredient.EMPTY)
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return recipe;
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for (ItemStack stack : this.catalysts)
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