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changed a quirk to aura and added some info on its inner workings to the book
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8d075e1dfb
commit
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4 changed files with 15 additions and 9 deletions
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@ -100,7 +100,7 @@ public class InternalHooks implements NaturesAuraAPI.IInternalHooks {
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}
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});
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BlockPos lowest = lowestSpot.getValue();
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if (lowest == null)
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if (lowest == null || lowestAmount.intValue() >= 0)
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lowest = defaultSpot;
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return lowest;
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}
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@ -117,7 +117,7 @@ public class InternalHooks implements NaturesAuraAPI.IInternalHooks {
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}
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});
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BlockPos highest = highestSpot.getValue();
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if (highest == null)
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if (highest == null || highestAmount.intValue() <= 0)
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highest = defaultSpot;
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return highest;
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}
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@ -82,7 +82,8 @@ public interface IAuraChunk extends ICapabilityProvider, INBTSerializable<NBTTag
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* This method returns the position of the lowest drain spot (meaning the
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* one that has the least Aura stored) in the given area. This should be
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* used with any machines that fill up Aura in an area, so that the most
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* drained spots get selected first.
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* drained spots get selected first. Note that, when there is no drain spot
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* with an amount lower than 0, the default will always be returned.
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*
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* @param world The world
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* @param pos The center position
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@ -99,7 +100,8 @@ public interface IAuraChunk extends ICapabilityProvider, INBTSerializable<NBTTag
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* This method returns the position of the highest drain spot (meaning the
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* one that has the most Aura stored) in the given area. This should be used
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* with any machines that use up Aura so that the spots with the highest
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* amount are drained first.
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* amount are drained first. Note that, when there is no drain spot with an
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* amount greater than 0, the defautl will always be returned.
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*
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* @param world The world
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* @param pos The center position
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@ -28,11 +28,7 @@ public class MigrationEffect implements IDrainSpotEffect {
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if (highestPos == null)
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return;
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IAuraChunk highestChunk = IAuraChunk.getAuraChunk(world, highestPos);
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MutableInt highestSpot = highestChunk.getDrainSpot(highestPos);
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if (highestSpot.intValue() <= 0)
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return;
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int toTransfer = Math.min(25, highestSpot.intValue());
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int toTransfer = Math.min(25, highestChunk.getDrainSpot(highestPos).intValue());
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highestChunk.drainAura(highestPos, toTransfer);
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auraChunk.storeAura(pos, toTransfer);
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}
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@ -11,6 +11,14 @@
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{
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"type": "text",
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"text": "However, it isn't always as easy as that. Making use of it wrongly, specifically $(thing)draining$() it completely from an area, will face the culprit with diminishing returns.$(br)So while $(aura) is plentiful and useful, abusing it would certainly be ill-advised.$(p)An additional thing to note is that, based on the world you are in - specifically, the $(item)dimension$(), different types of $(aura) will be present, making some mechanics work unlike expected."
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},
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{
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"type":"text",
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"text":"When it comes to the inner workings of $(aura), scientists are toubled to admit that they have not quite figured out how exactly it works yet.$(br)The only thing they know is that excess or missing amounts of $(aura) affect an area of varying size (based on the apparatus used) around the place the modification happened from.$(br)If an area is drained and a new generating instrument is added, it will renew the drained area first before creating its own luscious area."
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},
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{
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"type":"text",
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"text":"Similarly, if a draining instrument is placed close to a rich area, it will first drain that area before moving on to draining the area directly around itself.$(p)While this behavior surely sounds complicated, the consensus is that letting the apparatus and $(aura) do their thing for a while seems to be a good approach of analysis, as sometimes $(aura) tends to migrate and move around to balance itself out naturally."
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}
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]
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}
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