From 1894f2230178de7228c92d57ca1c44db688f0932 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sun, 24 Feb 2019 16:24:55 +0100 Subject: [PATCH] make the moss generator generate a bit less --- .../naturesaura/blocks/tiles/TileEntityMossGenerator.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityMossGenerator.java b/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityMossGenerator.java index b7429c78..b0bf33cd 100644 --- a/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityMossGenerator.java +++ b/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityMossGenerator.java @@ -37,7 +37,7 @@ public class TileEntityMossGenerator extends TileEntityImpl implements ITickable IBlockState state = this.world.getBlockState(offset); IBlockState result = NaturesAuraAPI.BOTANIST_PICKAXE_CONVERSIONS.inverse().get(state); - int toAdd = 15000; + int toAdd = 7500; if (this.canGenerateRightNow(35, toAdd)) { while (toAdd > 0) { BlockPos spot = IAuraChunk.getLowestSpot(this.world, this.pos, 35, this.pos);