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https://github.com/Ellpeck/NaturesAura.git
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parent
5c40d29e23
commit
244ee2486e
5 changed files with 12 additions and 8 deletions
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@ -31,6 +31,7 @@ import net.minecraft.world.item.crafting.Ingredient;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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@ -338,12 +339,14 @@ public final class Helper {
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return pos;
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}
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public static void mineRecursively(Level level, BlockPos pos, BlockPos start, boolean drop, int horizontalRange, int verticalRange, Predicate<BlockState> filter) {
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public static void mineRecursively(Level level, BlockPos pos, BlockPos start, ItemStack tool, int horizontalRange, int verticalRange, Predicate<BlockState> filter) {
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if (Math.abs(pos.getX() - start.getX()) >= horizontalRange || Math.abs(pos.getZ() - start.getZ()) >= horizontalRange || Math.abs(pos.getY() - start.getY()) >= verticalRange)
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return;
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if (drop) {
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level.destroyBlock(pos, true);
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if (!tool.isEmpty()) {
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var state = level.getBlockState(pos);
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level.destroyBlock(pos, false);
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Block.dropResources(state, level, pos, state.hasBlockEntity() ? level.getBlockEntity(pos) : null, null, tool);
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} else {
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// in this case we don't want the block breaking particles, so we can't use destroyBlock
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level.setBlockAndUpdate(pos, Blocks.AIR.defaultBlockState());
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@ -358,7 +361,7 @@ public final class Helper {
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var offset = pos.offset(x, y, z);
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var state = level.getBlockState(offset);
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if (filter.test(state))
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Helper.mineRecursively(level, offset, start, drop, horizontalRange, verticalRange, filter);
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Helper.mineRecursively(level, offset, start, tool, horizontalRange, verticalRange, filter);
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}
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}
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}
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@ -81,7 +81,7 @@ public class BlockEntityWoodStand extends BlockEntityImpl implements ITickableBl
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this.level.setBlockAndUpdate(pos, Blocks.AIR.defaultBlockState());
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return true;
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});
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Helper.mineRecursively(this.level, this.ritualPos, this.ritualPos, false, 6, 32, s -> s.is(BlockTags.LOGS) || s.getBlock() instanceof LeavesBlock);
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Helper.mineRecursively(this.level, this.ritualPos, this.ritualPos, ItemStack.EMPTY, 6, 32, s -> s.is(BlockTags.LOGS) || s.getBlock() instanceof LeavesBlock);
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var item = new ItemEntity(this.level,
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this.ritualPos.getX() + 0.5, this.ritualPos.getY() + 4.5, this.ritualPos.getZ() + 0.5,
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@ -190,4 +190,5 @@ public class BlockEntityWoodStand extends BlockEntityImpl implements ITickableBl
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public IItemHandlerModifiable getItemHandler() {
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return this.items;
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}
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}
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@ -49,7 +49,7 @@ public class ItemAxe extends AxeItem implements IModItem, ICustomItemModel {
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public boolean onBlockStartBreak(ItemStack stack, BlockPos pos, Player player) {
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if ((stack.getItem() == ModItems.SKY_AXE || stack.getItem() == ModItems.DEPTH_AXE) && Helper.isToolEnabled(stack) && player.level().getBlockState(pos).is(BlockTags.LOGS)) {
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var horRange = stack.getItem() == ModItems.DEPTH_AXE ? 6 : 1;
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Helper.mineRecursively(player.level(), pos, pos, true, horRange, 32, s -> s.is(BlockTags.LOGS));
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Helper.mineRecursively(player.level(), pos, pos, stack, horRange, 32, s -> s.is(BlockTags.LOGS));
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return true;
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}
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return false;
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@ -91,7 +91,7 @@ public class ItemPickaxe extends PickaxeItem implements IModItem, ICustomItemMod
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@Override
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public boolean onBlockStartBreak(ItemStack itemstack, BlockPos pos, Player player) {
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if (itemstack.getItem() == ModItems.DEPTH_PICKAXE && Helper.isToolEnabled(itemstack) && player.level().getBlockState(pos).is(Tags.Blocks.ORES)) {
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Helper.mineRecursively(player.level(), pos, pos, true, 5, 5, s -> s.is(Tags.Blocks.ORES));
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Helper.mineRecursively(player.level(), pos, pos, itemstack, 5, 5, s -> s.is(Tags.Blocks.ORES));
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return true;
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}
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return false;
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@ -111,7 +111,7 @@ public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel
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return super.useOn(context);
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level.removeBlock(pos, false);
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var tile = state.hasBlockEntity() ? level.getBlockEntity(pos) : null;
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Block.dropResources(state, level, pos, tile, null, ItemStack.EMPTY);
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Block.dropResources(state, level, pos, tile, null, stack);
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var newContext = new UseOnContext(player, otherHand, new BlockHitResult(context.getClickLocation(), context.getClickedFace(), context.getClickedPos(), context.isInside()));
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other.useOn(newContext);
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stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand()));
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