made the animal effect require the powder to be present

This commit is contained in:
Ellpeck 2019-02-10 14:13:42 +01:00
parent d15a1455b8
commit 2c06c3d2c6
5 changed files with 9 additions and 9 deletions

View file

@ -53,7 +53,7 @@ public class AnimalEffect implements IDrainSpotEffect {
return -1;
if (!this.bb.contains(player.getPositionVector()))
return -1;
if (NaturesAuraAPI.instance().isEffectPowderActive(player.world, player.getPosition(), NAME))
if (!NaturesAuraAPI.instance().isEffectPowderActive(player.world, player.getPosition(), NAME))
return 0;
return 1;
}
@ -77,7 +77,7 @@ public class AnimalEffect implements IDrainSpotEffect {
for (EntityItem item : items) {
if (item.isDead)
continue;
if (NaturesAuraAPI.instance().isEffectPowderActive(world, item.getPosition(), NAME))
if (!NaturesAuraAPI.instance().isEffectPowderActive(world, item.getPosition(), NAME))
continue;
ItemStack stack = item.getItem();
@ -111,7 +111,7 @@ public class AnimalEffect implements IDrainSpotEffect {
EntityAnimal first = animals.get(world.rand.nextInt(animals.size()));
if (first.isChild() || first.isInLove())
return;
if (NaturesAuraAPI.instance().isEffectPowderActive(world, first.getPosition(), NAME))
if (!NaturesAuraAPI.instance().isEffectPowderActive(world, first.getPosition(), NAME))
return;
Optional<EntityAnimal> secondOptional = animals.stream()

View file

@ -17,6 +17,6 @@ public final class DrainSpotEffects {
NaturesAuraAPI.EFFECT_POWDERS.put(PlantBoostEffect.NAME, 0xc2f442);
NaturesAuraAPI.EFFECT_POWDERS.put(CacheRechargeEffect.NAME, 0x1fb0d1);
NaturesAuraAPI.EFFECT_POWDERS.put(AnimalEffect.NAME, 0xba1010);
NaturesAuraAPI.EFFECT_POWDERS.put(AnimalEffect.NAME, 0xc842f4);
}
}

View file

@ -105,7 +105,7 @@ public final class ModRecipes {
Ingredient.fromItem(ModItems.AURA_CACHE)).register();
new TreeRitualRecipe(new ResourceLocation(NaturesAura.MOD_ID, "animal_powder"),
Ingredient.fromStacks(new ItemStack(Blocks.SAPLING, 1, 3)),
ItemEffectPowder.setEffect(new ItemStack(ModItems.EFFECT_POWDER, 24), AnimalEffect.NAME), 400,
ItemEffectPowder.setEffect(new ItemStack(ModItems.EFFECT_POWDER, 8), AnimalEffect.NAME), 400,
Helper.blockIng(ModBlocks.GOLD_POWDER),
Helper.blockIng(ModBlocks.GOLD_POWDER),
Ingredient.fromItem(ModItems.SKY_INGOT),

View file

@ -76,7 +76,7 @@ item.naturesaura.infused_iron_pants.name=Botanist's Leggings
item.naturesaura.infused_iron_shoes.name=Botanist's Shoes
item.naturesaura.effect_powder.naturesaura:plant_boost.name=Powder of Steady Growth
item.naturesaura.effect_powder.naturesaura:cache_recharge.name=Powder of no Storage
item.naturesaura.effect_powder.naturesaura:animal.name=Powder of Chastity
item.naturesaura.effect_powder.naturesaura:animal.name=Powder of Fertility
item.naturesaura.mover_cart.name=Aura Attraction Cart
item.naturesaura.range_visualizer.name=Mystical Magnifier
item.naturesaura.clock_hand.name=Hand of Time

View file

@ -6,16 +6,16 @@
"pages": [
{
"type": "text",
"text": "When the amount of $(aura) in an area increases beyond about two thirds of the $(l:items/eye)Environmental Eye$()'s gauge, it starts to affect the $(item)animals$() in the area: Cows, sheep, pigs and the like will start $(thing)mating$() without any encouragement occasionally, draining some of the $(aura) in the process as if falling in love because of its power."
"text": "When the amount of $(aura) in an area increases beyond about two thirds of the $(l:items/eye)Environmental Eye$()'s gauge, and there is some $(l:effects/effect_powder)Powder of Fertility$() nearby, it starts to affect the $(item)animals$() in the area: Cows, sheep, pigs and the like will start $(thing)mating$() without any encouragement occasionally, draining some of the $(aura) in the process as if falling in love because of its power."
},
{
"type": "text",
"text": "Additionally, $(item)Eggs$() that have been laying around on the ground as an item for a while will have a chance to $(thing)hatch$() into a chicken without needing to be thrown.$(p)Note that both of these effects will cease to occur once there are enough animals present in the area, preventing overpopulation."
"text": "Additionally, $(item)Eggs$() that have been laying around on the ground as an item for a while will $(thing)hatch$() into a chicken without needing to be thrown.$(p)Note that both of these effects will cease to occur once there are enough animals present in the area, preventing overpopulation."
},
{
"type": "naturesaura:tree_ritual",
"recipe": "naturesaura:animal_powder",
"text": "This effect can be inhibited using $(l:effects/effect_powder)Powder of Chastity$()."
"text": "Creating the $(l:effects/effect_powder)Powder of Fertility$()."
}
]
}