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made the animal effect require the powder to be present
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parent
d15a1455b8
commit
2c06c3d2c6
5 changed files with 9 additions and 9 deletions
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@ -53,7 +53,7 @@ public class AnimalEffect implements IDrainSpotEffect {
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return -1;
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if (!this.bb.contains(player.getPositionVector()))
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return -1;
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if (NaturesAuraAPI.instance().isEffectPowderActive(player.world, player.getPosition(), NAME))
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if (!NaturesAuraAPI.instance().isEffectPowderActive(player.world, player.getPosition(), NAME))
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return 0;
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return 1;
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}
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@ -77,7 +77,7 @@ public class AnimalEffect implements IDrainSpotEffect {
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for (EntityItem item : items) {
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if (item.isDead)
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continue;
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if (NaturesAuraAPI.instance().isEffectPowderActive(world, item.getPosition(), NAME))
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if (!NaturesAuraAPI.instance().isEffectPowderActive(world, item.getPosition(), NAME))
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continue;
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ItemStack stack = item.getItem();
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@ -111,7 +111,7 @@ public class AnimalEffect implements IDrainSpotEffect {
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EntityAnimal first = animals.get(world.rand.nextInt(animals.size()));
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if (first.isChild() || first.isInLove())
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return;
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if (NaturesAuraAPI.instance().isEffectPowderActive(world, first.getPosition(), NAME))
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if (!NaturesAuraAPI.instance().isEffectPowderActive(world, first.getPosition(), NAME))
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return;
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Optional<EntityAnimal> secondOptional = animals.stream()
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@ -17,6 +17,6 @@ public final class DrainSpotEffects {
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NaturesAuraAPI.EFFECT_POWDERS.put(PlantBoostEffect.NAME, 0xc2f442);
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NaturesAuraAPI.EFFECT_POWDERS.put(CacheRechargeEffect.NAME, 0x1fb0d1);
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NaturesAuraAPI.EFFECT_POWDERS.put(AnimalEffect.NAME, 0xba1010);
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NaturesAuraAPI.EFFECT_POWDERS.put(AnimalEffect.NAME, 0xc842f4);
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}
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}
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@ -105,7 +105,7 @@ public final class ModRecipes {
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Ingredient.fromItem(ModItems.AURA_CACHE)).register();
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new TreeRitualRecipe(new ResourceLocation(NaturesAura.MOD_ID, "animal_powder"),
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Ingredient.fromStacks(new ItemStack(Blocks.SAPLING, 1, 3)),
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ItemEffectPowder.setEffect(new ItemStack(ModItems.EFFECT_POWDER, 24), AnimalEffect.NAME), 400,
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ItemEffectPowder.setEffect(new ItemStack(ModItems.EFFECT_POWDER, 8), AnimalEffect.NAME), 400,
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Helper.blockIng(ModBlocks.GOLD_POWDER),
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Helper.blockIng(ModBlocks.GOLD_POWDER),
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Ingredient.fromItem(ModItems.SKY_INGOT),
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@ -76,7 +76,7 @@ item.naturesaura.infused_iron_pants.name=Botanist's Leggings
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item.naturesaura.infused_iron_shoes.name=Botanist's Shoes
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item.naturesaura.effect_powder.naturesaura:plant_boost.name=Powder of Steady Growth
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item.naturesaura.effect_powder.naturesaura:cache_recharge.name=Powder of no Storage
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item.naturesaura.effect_powder.naturesaura:animal.name=Powder of Chastity
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item.naturesaura.effect_powder.naturesaura:animal.name=Powder of Fertility
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item.naturesaura.mover_cart.name=Aura Attraction Cart
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item.naturesaura.range_visualizer.name=Mystical Magnifier
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item.naturesaura.clock_hand.name=Hand of Time
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@ -6,16 +6,16 @@
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"pages": [
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{
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"type": "text",
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"text": "When the amount of $(aura) in an area increases beyond about two thirds of the $(l:items/eye)Environmental Eye$()'s gauge, it starts to affect the $(item)animals$() in the area: Cows, sheep, pigs and the like will start $(thing)mating$() without any encouragement occasionally, draining some of the $(aura) in the process as if falling in love because of its power."
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"text": "When the amount of $(aura) in an area increases beyond about two thirds of the $(l:items/eye)Environmental Eye$()'s gauge, and there is some $(l:effects/effect_powder)Powder of Fertility$() nearby, it starts to affect the $(item)animals$() in the area: Cows, sheep, pigs and the like will start $(thing)mating$() without any encouragement occasionally, draining some of the $(aura) in the process as if falling in love because of its power."
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},
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{
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"type": "text",
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"text": "Additionally, $(item)Eggs$() that have been laying around on the ground as an item for a while will have a chance to $(thing)hatch$() into a chicken without needing to be thrown.$(p)Note that both of these effects will cease to occur once there are enough animals present in the area, preventing overpopulation."
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"text": "Additionally, $(item)Eggs$() that have been laying around on the ground as an item for a while will $(thing)hatch$() into a chicken without needing to be thrown.$(p)Note that both of these effects will cease to occur once there are enough animals present in the area, preventing overpopulation."
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},
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{
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"type": "naturesaura:tree_ritual",
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"recipe": "naturesaura:animal_powder",
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"text": "This effect can be inhibited using $(l:effects/effect_powder)Powder of Chastity$()."
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"text": "Creating the $(l:effects/effect_powder)Powder of Fertility$()."
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}
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]
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}
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