mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-22 11:53:29 +01:00
parent
2915ce494d
commit
2d370c44b8
2 changed files with 8 additions and 0 deletions
|
@ -48,6 +48,7 @@ public final class ModConfig {
|
|||
public ForgeConfigSpec.ConfigValue<Integer> cacheBarLocation;
|
||||
public ForgeConfigSpec.ConfigValue<Boolean> debugText;
|
||||
public ForgeConfigSpec.ConfigValue<Boolean> debugWorld;
|
||||
public ForgeConfigSpec.ConfigValue<Boolean> renderItemsOnPlayer;
|
||||
|
||||
public ModConfig(ForgeConfigSpec.Builder builder) {
|
||||
builder.push("general");
|
||||
|
@ -161,6 +162,10 @@ public final class ModConfig {
|
|||
.comment("If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes")
|
||||
.translation("config." + NaturesAura.MOD_ID + ".debugWorld")
|
||||
.define("debugWorld", false);
|
||||
this.renderItemsOnPlayer = builder
|
||||
.comment("If certain equippable items, like the Environmental Eye, should be rendered on the player")
|
||||
.translation("config." + NaturesAura.MOD_ID + ".renderItemsOnPlayer")
|
||||
.define("renderItemsOnPlayer", true);
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package de.ellpeck.naturesaura.renderers;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import de.ellpeck.naturesaura.ModConfig;
|
||||
import de.ellpeck.naturesaura.api.render.ITrinketItem;
|
||||
import de.ellpeck.naturesaura.api.render.ITrinketItem.RenderType;
|
||||
import de.ellpeck.naturesaura.compat.Compat;
|
||||
|
@ -35,6 +36,8 @@ public class PlayerLayerTrinkets extends LayerRenderer<AbstractClientPlayerEntit
|
|||
|
||||
@Override
|
||||
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, AbstractClientPlayerEntity player, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) {
|
||||
if (!ModConfig.instance.renderItemsOnPlayer.get())
|
||||
return;
|
||||
if (player.getActivePotionEffect(Effects.INVISIBILITY) != null)
|
||||
return;
|
||||
ItemStack main = player.getHeldItemMainhand();
|
||||
|
|
Loading…
Reference in a new issue