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added golden stone bricks
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3eb1119c55
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7 changed files with 37 additions and 1 deletions
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@ -42,4 +42,5 @@ public final class ModBlocks {
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public static final Block GRATED_CHUTE = new BlockGratedChute();
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public static final Block GRATED_CHUTE = new BlockGratedChute();
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public static final Block ANIMAL_SPAWNER = new BlockAnimalSpawner();
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public static final Block ANIMAL_SPAWNER = new BlockAnimalSpawner();
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public static final Block AUTO_CRAFTER = new BlockAutoCrafter();
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public static final Block AUTO_CRAFTER = new BlockAutoCrafter();
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public static final Block GOLD_BRICK = new BlockImpl("gold_brick", Material.ROCK).setSoundType(SoundType.STONE).setHardness(2F);
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}
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}
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@ -25,7 +25,7 @@ public final class Multiblocks {
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'C', Blocks.STONEBRICK.getDefaultState().withProperty(BlockStoneBrick.VARIANT, EnumType.CHISELED),
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'C', Blocks.STONEBRICK.getDefaultState().withProperty(BlockStoneBrick.VARIANT, EnumType.CHISELED),
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'B', Blocks.STONEBRICK.getDefaultState(),
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'B', Blocks.STONEBRICK.getDefaultState(),
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'W', Matcher.oreDict(Blocks.PLANKS, "plankWood"),
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'W', Matcher.oreDict(Blocks.PLANKS, "plankWood"),
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'M', Blocks.STONEBRICK.getDefaultState().withProperty(BlockStoneBrick.VARIANT, EnumType.MOSSY),
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'M', ModBlocks.GOLD_BRICK,
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'0', ModBlocks.NATURE_ALTAR,
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'0', ModBlocks.NATURE_ALTAR,
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' ', Matcher.wildcard());
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' ', Matcher.wildcard());
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public static final IMultiblock TREE_RITUAL = NaturesAuraAPI.instance().createMultiblock(
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public static final IMultiblock TREE_RITUAL = NaturesAuraAPI.instance().createMultiblock(
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@ -0,0 +1,14 @@
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{
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"forge_marker": 1,
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"defaults": {
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"model": "minecraft:cube_all",
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"textures": {
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"all": "naturesaura:blocks/gold_brick"
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},
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"transform": "forge:default-block"
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},
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"variants": {
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"normal": [{}],
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"inventory": [{}]
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}
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}
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@ -39,6 +39,7 @@ tile.naturesaura.end_flower.name=Rose of Oblivion
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tile.naturesaura.grated_chute.name=Adept Hopper
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tile.naturesaura.grated_chute.name=Adept Hopper
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tile.naturesaura.animal_spawner.name=Altar of Birthing
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tile.naturesaura.animal_spawner.name=Altar of Birthing
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tile.naturesaura.auto_crafter.name=Automatic Constructor
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tile.naturesaura.auto_crafter.name=Automatic Constructor
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tile.naturesaura.gold_brick.name=Golden Stone Bricks
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item.naturesaura.eye.name=Environmental Eye
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item.naturesaura.eye.name=Environmental Eye
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item.naturesaura.eye_improved.name=Environmental Ocular
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item.naturesaura.eye_improved.name=Environmental Ocular
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@ -20,6 +20,11 @@
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"text": "Creating the $(item)Natural Altar$() using the $(l:practices/tree_ritual)Ritual of the Forest$()",
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"text": "Creating the $(item)Natural Altar$() using the $(l:practices/tree_ritual)Ritual of the Forest$()",
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"recipe": "naturesaura:nature_altar"
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"recipe": "naturesaura:nature_altar"
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},
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},
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{
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"type": "crafting",
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"recipe": "naturesaura:gold_brick",
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"text": "Creating the $(item)Golden Stone Bricks$() that are used in the $(item)Natural Altar$()'s multiblock"
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},
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{
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{
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"type": "text",
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"type": "text",
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"text": "When the $(item)Natural Altar$() has collected a sufficient amount of $(aura), it will be able to infuse items of certain materials, converting them into different, more powerful materials. To do this, simply place any material onto the altar and wait for the infusion to be completed.$(br2)The following pages list some useful materials that a botanist might frequently need."
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"text": "When the $(item)Natural Altar$() has collected a sufficient amount of $(aura), it will be able to infuse items of certain materials, converting them into different, more powerful materials. To do this, simply place any material onto the altar and wait for the infusion to be completed.$(br2)The following pages list some useful materials that a botanist might frequently need."
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@ -0,0 +1,15 @@
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{
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"type": "minecraft:crafting_shapeless",
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"ingredients": [
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{
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"item": "minecraft:stonebrick",
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"data": 0
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},
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{
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"item": "naturesaura:gold_fiber"
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}
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],
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"result": {
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"item": "naturesaura:gold_brick"
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}
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}
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