fixed usage of a client-side patchouli method

This commit is contained in:
Ellpeck 2018-11-04 17:41:29 +01:00
parent c7e6572407
commit 321a9ff848
2 changed files with 2 additions and 3 deletions

View file

@ -1,7 +1,6 @@
package de.ellpeck.naturesaura.blocks.tiles; package de.ellpeck.naturesaura.blocks.tiles;
import de.ellpeck.naturesaura.Helper; import de.ellpeck.naturesaura.Helper;
import de.ellpeck.naturesaura.blocks.ModBlocks;
import de.ellpeck.naturesaura.blocks.Multiblocks; import de.ellpeck.naturesaura.blocks.Multiblocks;
import de.ellpeck.naturesaura.packet.PacketHandler; import de.ellpeck.naturesaura.packet.PacketHandler;
import de.ellpeck.naturesaura.packet.PacketParticleStream; import de.ellpeck.naturesaura.packet.PacketParticleStream;
@ -137,7 +136,7 @@ public class TileEntityWoodStand extends TileEntityImpl implements ITickable {
private boolean isRitualOkay() { private boolean isRitualOkay() {
if (!Multiblocks.TREE_RITUAL.forEachMatcher(this.world, this.ritualPos, Rotation.NONE, (char) 0, (start, actionPos, x, y, z, ch, matcher) -> if (!Multiblocks.TREE_RITUAL.forEachMatcher(this.world, this.ritualPos, Rotation.NONE, (char) 0, (start, actionPos, x, y, z, ch, matcher) ->
matcher.getDisplayedState().getBlock() == ModBlocks.WOOD_STAND || Multiblocks.TREE_RITUAL.test(this.world, start, x, y, z, Rotation.NONE))) { ch == 'W' || Multiblocks.TREE_RITUAL.test(this.world, start, x, y, z, Rotation.NONE))) {
return false; return false;
} }
if (this.timer < this.recipe.time / 2) { if (this.timer < this.recipe.time / 2) {

View file

@ -28,7 +28,7 @@ public class TerrainGenEvents {
BlockPos pos = event.getPos(); BlockPos pos = event.getPos();
if (!world.isRemote) { if (!world.isRemote) {
if (Multiblocks.TREE_RITUAL.forEachMatcher(world, pos, Rotation.NONE, (char) 0, (start, actionPos, x, y, z, ch, matcher) -> if (Multiblocks.TREE_RITUAL.forEachMatcher(world, pos, Rotation.NONE, (char) 0, (start, actionPos, x, y, z, ch, matcher) ->
matcher.getDisplayedState().getBlock() == ModBlocks.WOOD_STAND || Multiblocks.TREE_RITUAL.test(world, start, x, y, z, Rotation.NONE))) { ch == 'W' || Multiblocks.TREE_RITUAL.test(world, start, x, y, z, Rotation.NONE))) {
IBlockState sapling = world.getBlockState(pos); IBlockState sapling = world.getBlockState(pos);
ItemStack saplingStack = sapling.getBlock().getItem(world, pos, sapling); ItemStack saplingStack = sapling.getBlock().getItem(world, pos, sapling);
if (!saplingStack.isEmpty()) { if (!saplingStack.isEmpty()) {