From 323fadab826bb27269d70710a3925016bd793707 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sun, 17 Dec 2023 18:11:05 +0100 Subject: [PATCH] fixed soulstrider armor applying an effect that reaches towards 0, 0, 0 closes #336 --- src/main/java/de/ellpeck/naturesaura/items/tools/ItemArmor.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/de/ellpeck/naturesaura/items/tools/ItemArmor.java b/src/main/java/de/ellpeck/naturesaura/items/tools/ItemArmor.java index 88f1a2ae..c297b5ab 100644 --- a/src/main/java/de/ellpeck/naturesaura/items/tools/ItemArmor.java +++ b/src/main/java/de/ellpeck/naturesaura/items/tools/ItemArmor.java @@ -80,7 +80,7 @@ public class ItemArmor extends ArmorItem implements IModItem { if (source instanceof LivingEntity) ((LivingEntity) source).addEffect(new MobEffectInstance(MobEffects.WITHER, 40)); } else if (ItemArmor.isFullSetEquipped(entity, ModArmorMaterial.DEPTH)) { - for (var other : entity.level().getEntitiesOfClass(LivingEntity.class, new AABB(entity.position(), Vec3.ZERO).inflate(2))) { + for (var other : entity.level().getEntitiesOfClass(LivingEntity.class, new AABB(entity.position(), entity.position()).inflate(2))) { if (other != entity && (!(entity instanceof Player player) || !player.isAlliedTo(other))) other.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 60, 255)); }