From 32629006c70666bfaa5c0eef0515d8e22a75ef5a Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sun, 5 Feb 2023 16:02:12 +0100 Subject: [PATCH] fixed staff of baldur being bad at lighting entities on fire closes #293 --- .../de/ellpeck/naturesaura/entities/EntityLightProjectile.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/de/ellpeck/naturesaura/entities/EntityLightProjectile.java b/src/main/java/de/ellpeck/naturesaura/entities/EntityLightProjectile.java index 59b0bcd7..e21f54a9 100644 --- a/src/main/java/de/ellpeck/naturesaura/entities/EntityLightProjectile.java +++ b/src/main/java/de/ellpeck/naturesaura/entities/EntityLightProjectile.java @@ -50,7 +50,7 @@ public class EntityLightProjectile extends ThrowableProjectile { if (state.getMaterial().isReplaceable()) this.level.setBlockAndUpdate(pos, ModBlocks.LIGHT.defaultBlockState()); } else if (result instanceof EntityHitResult entity) { - entity.getEntity().setRemainingFireTicks(5); + entity.getEntity().setSecondsOnFire(5); } } this.discard();