made the snow creator have a circular area

This commit is contained in:
Ellpeck 2020-05-17 21:26:37 +02:00
parent 7171e12dc5
commit 32ceab5387

View file

@ -14,6 +14,7 @@ import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.ITickableTileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.gen.Heightmap;
public class TileEntitySnowCreator extends TileEntityImpl implements ITickableTileEntity {
@ -45,7 +46,8 @@ public class TileEntitySnowCreator extends TileEntityImpl implements ITickableTi
return;
for (int i = 0; i < 10; i++) {
BlockPos pos = this.pos.add(MathHelper.nextInt(this.world.rand, -range, range), 0, MathHelper.nextInt(this.world.rand, -range, range));
double angle = this.world.rand.nextFloat() * Math.PI * 2;
BlockPos pos = this.pos.add(Math.cos(angle) * range * this.world.rand.nextFloat(), 0, Math.sin(angle) * range * this.world.rand.nextFloat());
pos = this.world.getHeight(Heightmap.Type.MOTION_BLOCKING, pos);
BlockPos down = pos.down();
@ -76,12 +78,13 @@ public class TileEntitySnowCreator extends TileEntityImpl implements ITickableTi
if (this.world.getGameTime() % 30 != 0)
return;
for (int i = range * 4; i >= 0; i--) {
BlockPos randomPos = this.pos.add(
MathHelper.nextInt(this.world.rand, -range, range),
double angle = this.world.rand.nextFloat() * Math.PI * 2;
BlockPos pos = this.pos.add(
Math.cos(angle) * range * this.world.rand.nextFloat(),
MathHelper.nextInt(this.world.rand, range / 2, range),
MathHelper.nextInt(this.world.rand, -range, range));
Math.sin(angle) * range * this.world.rand.nextFloat());
NaturesAuraAPI.instance().spawnMagicParticle(
randomPos.getX() + this.world.rand.nextFloat(), randomPos.getY() + 1, randomPos.getZ() + this.world.rand.nextFloat(),
pos.getX() + this.world.rand.nextFloat(), pos.getY() + 1, pos.getZ() + this.world.rand.nextFloat(),
this.world.rand.nextGaussian() * 0.05, 0, this.world.rand.nextGaussian() * 0.05,
0xdbe9ff, 1 + this.world.rand.nextFloat() * 1.5F, 10 * range, 0.05F + this.world.rand.nextFloat() * 0.05F, true, true
);