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made the snow creator have a circular area
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parent
7171e12dc5
commit
32ceab5387
1 changed files with 8 additions and 5 deletions
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@ -14,6 +14,7 @@ import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.gen.Heightmap;
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public class TileEntitySnowCreator extends TileEntityImpl implements ITickableTileEntity {
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@ -45,7 +46,8 @@ public class TileEntitySnowCreator extends TileEntityImpl implements ITickableTi
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return;
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for (int i = 0; i < 10; i++) {
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BlockPos pos = this.pos.add(MathHelper.nextInt(this.world.rand, -range, range), 0, MathHelper.nextInt(this.world.rand, -range, range));
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double angle = this.world.rand.nextFloat() * Math.PI * 2;
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BlockPos pos = this.pos.add(Math.cos(angle) * range * this.world.rand.nextFloat(), 0, Math.sin(angle) * range * this.world.rand.nextFloat());
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pos = this.world.getHeight(Heightmap.Type.MOTION_BLOCKING, pos);
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BlockPos down = pos.down();
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@ -76,12 +78,13 @@ public class TileEntitySnowCreator extends TileEntityImpl implements ITickableTi
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if (this.world.getGameTime() % 30 != 0)
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return;
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for (int i = range * 4; i >= 0; i--) {
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BlockPos randomPos = this.pos.add(
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MathHelper.nextInt(this.world.rand, -range, range),
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double angle = this.world.rand.nextFloat() * Math.PI * 2;
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BlockPos pos = this.pos.add(
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Math.cos(angle) * range * this.world.rand.nextFloat(),
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MathHelper.nextInt(this.world.rand, range / 2, range),
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MathHelper.nextInt(this.world.rand, -range, range));
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Math.sin(angle) * range * this.world.rand.nextFloat());
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NaturesAuraAPI.instance().spawnMagicParticle(
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randomPos.getX() + this.world.rand.nextFloat(), randomPos.getY() + 1, randomPos.getZ() + this.world.rand.nextFloat(),
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pos.getX() + this.world.rand.nextFloat(), pos.getY() + 1, pos.getZ() + this.world.rand.nextFloat(),
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this.world.rand.nextGaussian() * 0.05, 0, this.world.rand.nextGaussian() * 0.05,
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0xdbe9ff, 1 + this.world.rand.nextFloat() * 1.5F, 10 * range, 0.05F + this.world.rand.nextFloat() * 0.05F, true, true
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);
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