added nether decay

This commit is contained in:
Ell 2020-11-08 15:05:45 +01:00
parent f7cc9b9ae3
commit 3493a43f17
4 changed files with 122 additions and 6 deletions

View file

@ -2,13 +2,9 @@ package de.ellpeck.naturesaura;
import de.ellpeck.naturesaura.api.NaturesAuraAPI;
import de.ellpeck.naturesaura.api.aura.type.BasicAuraType;
import de.ellpeck.naturesaura.api.aura.type.IAuraType;
import de.ellpeck.naturesaura.api.misc.WeightedOre;
import de.ellpeck.naturesaura.chunk.effect.OreSpawnEffect;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityType;
import net.minecraft.tags.BlockTags;
import net.minecraft.tags.Tag;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.registries.ForgeRegistries;
@ -31,6 +27,7 @@ public final class ModConfig {
public ForgeConfigSpec.ConfigValue<Boolean> rfConverter;
public ForgeConfigSpec.ConfigValue<Boolean> chunkLoader;
public ForgeConfigSpec.ConfigValue<Boolean> grassDieEffect;
public ForgeConfigSpec.ConfigValue<Boolean> netherDecayEffect;
public ForgeConfigSpec.ConfigValue<Boolean> plantBoostEffect;
public ForgeConfigSpec.ConfigValue<Boolean> cacheRechargeEffect;
public ForgeConfigSpec.ConfigValue<Boolean> explosionEffect;
@ -94,6 +91,10 @@ public final class ModConfig {
.comment("If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur")
.translation("config." + NaturesAura.MOD_ID + ".grassDieEffect")
.define("grassDieEffect", true);
this.netherDecayEffect = builder
.comment("If the Aura Imbalance effect of nether blocks degrading in the area if the Aura levels are too low should occur")
.translation("config." + NaturesAura.MOD_ID + ".netherDecayEffect")
.define("netherDecayEffect", true);
this.plantBoostEffect = builder
.comment("If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur")
.translation("config." + NaturesAura.MOD_ID + ".plantBoostEffect")
@ -165,9 +166,8 @@ public final class ModConfig {
}
public void apply() {
if (!this.grassDieEffect.get() && !this.explosionEffect.get() && !this.breathlessEffect.get()) {
if (!this.grassDieEffect.get() && !this.netherDecayEffect.get() && !this.explosionEffect.get() && !this.breathlessEffect.get())
throw new IllegalStateException("Nature's Aura has detected that all negative Aura Imbalance effects are disabled in the config file. This is disallowed behavior. Please enable at least one negative effect.");
}
try {
for (String s : this.additionalBotanistPickaxeConversions.get()) {

View file

@ -16,6 +16,7 @@ public final class DrainSpotEffects {
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(AnimalEffect.NAME, AnimalEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(OreSpawnEffect.NAME, OreSpawnEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(NetherGrassEffect.NAME, NetherGrassEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(NetherDecayEffect.NAME, NetherDecayEffect::new);
NaturesAuraAPI.EFFECT_POWDERS.put(PlantBoostEffect.NAME, 0xc2f442);
NaturesAuraAPI.EFFECT_POWDERS.put(CacheRechargeEffect.NAME, 0x1fb0d1);

View file

@ -0,0 +1,103 @@
package de.ellpeck.naturesaura.chunk.effect;
import de.ellpeck.naturesaura.ModConfig;
import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.api.NaturesAuraAPI;
import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect;
import de.ellpeck.naturesaura.api.aura.type.IAuraType;
import net.minecraft.block.AbstractFireBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
public class NetherDecayEffect implements IDrainSpotEffect {
public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "nether_decay");
private int amount;
private int dist;
private boolean calcValues(World world, BlockPos pos, Integer spot) {
if (spot >= 0)
return false;
int aura = IAuraChunk.getAuraInArea(world, pos, 50);
if (aura >= 0)
return false;
this.amount = Math.min(300, MathHelper.ceil(Math.abs(aura) / 50000F / IAuraChunk.getSpotAmountInArea(world, pos, 50)));
if (this.amount <= 1)
return false;
this.dist = MathHelper.clamp(Math.abs(aura) / 50000, 5, 75);
return true;
}
@Override
public ActiveType isActiveHere(PlayerEntity player, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
if (!this.calcValues(player.world, pos, spot))
return ActiveType.INACTIVE;
if (player.getDistanceSq(pos.getX(), pos.getY(), pos.getZ()) > this.dist * this.dist)
return ActiveType.INACTIVE;
return ActiveType.ACTIVE;
}
@Override
public ItemStack getDisplayIcon() {
return new ItemStack(Items.SOUL_SAND);
}
@Override
public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
if (!this.calcValues(world, pos, spot))
return;
for (int i = this.amount / 2 + world.rand.nextInt(this.amount / 2); i >= 0; i--) {
BlockPos offset = new BlockPos(
pos.getX() + world.rand.nextGaussian() * this.dist,
pos.getY() + world.rand.nextGaussian() * this.dist,
pos.getZ() + world.rand.nextGaussian() * this.dist);
if (offset.distanceSq(pos) > this.dist * this.dist || !world.isBlockLoaded(offset))
continue;
// degrade blocks
Block degraded = null;
BlockState state = world.getBlockState(offset);
if (state.getBlock() == Blocks.GLOWSTONE) {
degraded = Blocks.NETHERRACK;
} else if (state.getBlock().isIn(BlockTags.NYLIUM) || state.getBlock() == Blocks.NETHERRACK) {
degraded = Blocks.SOUL_SOIL;
} else if (state.getBlock() == Blocks.SOUL_SOIL) {
degraded = Blocks.SOUL_SAND;
}
if (degraded != null) {
world.playEvent(2001, offset, Block.getStateId(state));
world.setBlockState(offset, degraded.getDefaultState());
}
// ignite blocks
if (AbstractFireBlock.canLightBlock(world, offset, Direction.NORTH)) {
BlockState fire = AbstractFireBlock.getFireForPlacement(world, offset);
world.setBlockState(offset, fire);
world.playEvent(1009, offset, 0);
}
}
}
@Override
public boolean appliesHere(Chunk chunk, IAuraChunk auraChunk, IAuraType type) {
return ModConfig.instance.netherDecayEffect.get() && type.isSimilar(NaturesAuraAPI.TYPE_NETHER);
}
@Override
public ResourceLocation getName() {
return NAME;
}
}

View file

@ -0,0 +1,12 @@
{
"name": "Crimson Decay",
"icon": "minecraft:soul_sand",
"category": "effects",
"advancement": "naturesaura:negative_imbalance",
"pages": [
{
"type": "text",
"text": "As it turns out, the effects of $(l:effects/decay)Natural Decay$() extend to the $(thing)nether$() in a way: When the $(aura) levels are low enough, $(item)netherrack$() and other blocks will start to $(thing)decay$() as well. First, they will transform into $(item)soul soil$(), then into $(item)soul sand$(), inevitably making the area truly hard to traverse. Additionally, blocks will also start to $(thing)ignite$() seemingly at random."
}
]
}