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https://github.com/Ellpeck/NaturesAura.git
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added nether decay
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parent
f7cc9b9ae3
commit
3493a43f17
4 changed files with 122 additions and 6 deletions
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@ -2,13 +2,9 @@ package de.ellpeck.naturesaura;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.aura.type.BasicAuraType;
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import de.ellpeck.naturesaura.api.aura.type.IAuraType;
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import de.ellpeck.naturesaura.api.misc.WeightedOre;
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import de.ellpeck.naturesaura.chunk.effect.OreSpawnEffect;
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import net.minecraft.block.Block;
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import net.minecraft.entity.EntityType;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.tags.Tag;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.registries.ForgeRegistries;
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@ -31,6 +27,7 @@ public final class ModConfig {
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public ForgeConfigSpec.ConfigValue<Boolean> rfConverter;
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public ForgeConfigSpec.ConfigValue<Boolean> chunkLoader;
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public ForgeConfigSpec.ConfigValue<Boolean> grassDieEffect;
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public ForgeConfigSpec.ConfigValue<Boolean> netherDecayEffect;
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public ForgeConfigSpec.ConfigValue<Boolean> plantBoostEffect;
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public ForgeConfigSpec.ConfigValue<Boolean> cacheRechargeEffect;
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public ForgeConfigSpec.ConfigValue<Boolean> explosionEffect;
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@ -94,6 +91,10 @@ public final class ModConfig {
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.comment("If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur")
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.translation("config." + NaturesAura.MOD_ID + ".grassDieEffect")
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.define("grassDieEffect", true);
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this.netherDecayEffect = builder
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.comment("If the Aura Imbalance effect of nether blocks degrading in the area if the Aura levels are too low should occur")
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.translation("config." + NaturesAura.MOD_ID + ".netherDecayEffect")
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.define("netherDecayEffect", true);
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this.plantBoostEffect = builder
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.comment("If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur")
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.translation("config." + NaturesAura.MOD_ID + ".plantBoostEffect")
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@ -165,9 +166,8 @@ public final class ModConfig {
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}
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public void apply() {
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if (!this.grassDieEffect.get() && !this.explosionEffect.get() && !this.breathlessEffect.get()) {
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if (!this.grassDieEffect.get() && !this.netherDecayEffect.get() && !this.explosionEffect.get() && !this.breathlessEffect.get())
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throw new IllegalStateException("Nature's Aura has detected that all negative Aura Imbalance effects are disabled in the config file. This is disallowed behavior. Please enable at least one negative effect.");
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}
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try {
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for (String s : this.additionalBotanistPickaxeConversions.get()) {
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@ -16,6 +16,7 @@ public final class DrainSpotEffects {
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(AnimalEffect.NAME, AnimalEffect::new);
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(OreSpawnEffect.NAME, OreSpawnEffect::new);
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(NetherGrassEffect.NAME, NetherGrassEffect::new);
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(NetherDecayEffect.NAME, NetherDecayEffect::new);
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NaturesAuraAPI.EFFECT_POWDERS.put(PlantBoostEffect.NAME, 0xc2f442);
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NaturesAuraAPI.EFFECT_POWDERS.put(CacheRechargeEffect.NAME, 0x1fb0d1);
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@ -0,0 +1,103 @@
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package de.ellpeck.naturesaura.chunk.effect;
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import de.ellpeck.naturesaura.ModConfig;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect;
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import de.ellpeck.naturesaura.api.aura.type.IAuraType;
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import net.minecraft.block.AbstractFireBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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public class NetherDecayEffect implements IDrainSpotEffect {
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public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "nether_decay");
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private int amount;
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private int dist;
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private boolean calcValues(World world, BlockPos pos, Integer spot) {
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if (spot >= 0)
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return false;
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int aura = IAuraChunk.getAuraInArea(world, pos, 50);
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if (aura >= 0)
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return false;
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this.amount = Math.min(300, MathHelper.ceil(Math.abs(aura) / 50000F / IAuraChunk.getSpotAmountInArea(world, pos, 50)));
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if (this.amount <= 1)
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return false;
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this.dist = MathHelper.clamp(Math.abs(aura) / 50000, 5, 75);
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return true;
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}
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@Override
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public ActiveType isActiveHere(PlayerEntity player, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
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if (!this.calcValues(player.world, pos, spot))
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return ActiveType.INACTIVE;
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if (player.getDistanceSq(pos.getX(), pos.getY(), pos.getZ()) > this.dist * this.dist)
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return ActiveType.INACTIVE;
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return ActiveType.ACTIVE;
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}
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@Override
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public ItemStack getDisplayIcon() {
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return new ItemStack(Items.SOUL_SAND);
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}
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@Override
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public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
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if (!this.calcValues(world, pos, spot))
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return;
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for (int i = this.amount / 2 + world.rand.nextInt(this.amount / 2); i >= 0; i--) {
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BlockPos offset = new BlockPos(
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pos.getX() + world.rand.nextGaussian() * this.dist,
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pos.getY() + world.rand.nextGaussian() * this.dist,
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pos.getZ() + world.rand.nextGaussian() * this.dist);
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if (offset.distanceSq(pos) > this.dist * this.dist || !world.isBlockLoaded(offset))
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continue;
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// degrade blocks
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Block degraded = null;
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BlockState state = world.getBlockState(offset);
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if (state.getBlock() == Blocks.GLOWSTONE) {
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degraded = Blocks.NETHERRACK;
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} else if (state.getBlock().isIn(BlockTags.NYLIUM) || state.getBlock() == Blocks.NETHERRACK) {
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degraded = Blocks.SOUL_SOIL;
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} else if (state.getBlock() == Blocks.SOUL_SOIL) {
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degraded = Blocks.SOUL_SAND;
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}
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if (degraded != null) {
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world.playEvent(2001, offset, Block.getStateId(state));
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world.setBlockState(offset, degraded.getDefaultState());
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}
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// ignite blocks
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if (AbstractFireBlock.canLightBlock(world, offset, Direction.NORTH)) {
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BlockState fire = AbstractFireBlock.getFireForPlacement(world, offset);
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world.setBlockState(offset, fire);
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world.playEvent(1009, offset, 0);
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}
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}
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}
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@Override
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public boolean appliesHere(Chunk chunk, IAuraChunk auraChunk, IAuraType type) {
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return ModConfig.instance.netherDecayEffect.get() && type.isSimilar(NaturesAuraAPI.TYPE_NETHER);
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}
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@Override
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public ResourceLocation getName() {
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return NAME;
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}
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}
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@ -0,0 +1,12 @@
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{
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"name": "Crimson Decay",
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"icon": "minecraft:soul_sand",
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"category": "effects",
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"advancement": "naturesaura:negative_imbalance",
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"pages": [
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{
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"type": "text",
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"text": "As it turns out, the effects of $(l:effects/decay)Natural Decay$() extend to the $(thing)nether$() in a way: When the $(aura) levels are low enough, $(item)netherrack$() and other blocks will start to $(thing)decay$() as well. First, they will transform into $(item)soul soil$(), then into $(item)soul sand$(), inevitably making the area truly hard to traverse. Additionally, blocks will also start to $(thing)ignite$() seemingly at random."
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}
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]
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}
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