give the flower gen a range display

Closes #26
This commit is contained in:
Ellpeck 2019-02-06 14:42:43 +01:00
parent 5096a19a19
commit 36a18247b6

View file

@ -1,14 +1,32 @@
package de.ellpeck.naturesaura.blocks;
import de.ellpeck.naturesaura.api.render.IVisualizable;
import de.ellpeck.naturesaura.blocks.tiles.TileEntityFlowerGenerator;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockFlowerGenerator extends BlockContainerImpl {
public class BlockFlowerGenerator extends BlockContainerImpl implements IVisualizable {
public BlockFlowerGenerator() {
super(Material.WOOD, "flower_generator", TileEntityFlowerGenerator.class, "flower_generator");
this.setSoundType(SoundType.WOOD);
this.setHardness(2F);
}
@Override
@SideOnly(Side.CLIENT)
public AxisAlignedBB getVisualizationBounds(World world, BlockPos pos) {
return new AxisAlignedBB(pos).grow(3);
}
@Override
@SideOnly(Side.CLIENT)
public int getVisualizationColor(World world, BlockPos pos) {
return 0xffed2b;
}
}