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https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-14 00:29:09 +01:00
added a nice looking aura effect
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parent
95e7f398e3
commit
37bd687d1f
5 changed files with 88 additions and 4 deletions
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@ -60,13 +60,13 @@ public final class ModConfig {
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@Comment("The percentage of particles that should be displayed, where 1 is 100% and 0 is 0%")
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@RangeDouble(min = 0, max = 1)
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public double particleAmount = 1;
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@Comment("If particle spawning should respect the particle setting in Minecraft's video settings screen")
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public boolean respectVanillaParticleSettings = true;
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@Comment("The percentage of particles that should spawn when there is an excess amount of Aura in the environment, where 1 is 100% and 0 is 0%")
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public double excessParticleAmount = 1;
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@Comment("If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode")
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public boolean debugText = true;
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@Comment("If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes")
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public boolean debugWorld = false;
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}
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@ -61,9 +61,8 @@ public class AuraChunk implements IAuraChunk {
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return 0;
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MutableInt spot = this.getActualDrainSpot(pos, true);
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int curr = spot.intValue();
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if (curr < 0 && curr - amount > 0) { // Underflow protection
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if (curr < 0 && curr - amount > 0) // Underflow protection
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return this.drainAura(pos.up(), amount, aimForZero, simulate);
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}
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if (aimForZero) {
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if (curr > 0 && curr - amount < 0)
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amount = curr;
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@ -14,6 +14,7 @@ public final class DrainSpotEffects {
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(SpreadEffect.NAME, SpreadEffect::new);
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(CacheRechargeEffect.NAME, CacheRechargeEffect::new);
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(AnimalEffect.NAME, AnimalEffect::new);
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(NiceLookingEffect.NAME, NiceLookingEffect::new);
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NaturesAuraAPI.EFFECT_POWDERS.put(PlantBoostEffect.NAME, 0xc2f442);
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NaturesAuraAPI.EFFECT_POWDERS.put(CacheRechargeEffect.NAME, 0x1fb0d1);
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@ -0,0 +1,67 @@
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package de.ellpeck.naturesaura.chunk.effect;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect;
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import de.ellpeck.naturesaura.api.aura.type.IAuraType;
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import de.ellpeck.naturesaura.packet.PacketHandler;
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import de.ellpeck.naturesaura.packet.PacketParticles;
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import net.minecraft.block.Block;
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import net.minecraft.block.IGrowable;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraftforge.common.IPlantable;
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import org.apache.commons.lang3.mutable.MutableInt;
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public class NiceLookingEffect implements IDrainSpotEffect {
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public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "nice_looking");
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@Override
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public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
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if (spot < 0)
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return;
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MutableInt aura = new MutableInt();
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MutableInt spots = new MutableInt();
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IAuraChunk.getSpotsInArea(world, pos, 35, (otherSpot, otherAmount) -> {
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spots.add(1);
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aura.add(otherAmount);
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});
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int excess = aura.intValue();
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if (excess <= 0)
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return;
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int amount = Math.min(50, excess / 400);
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if (amount < 2)
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return;
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if (spots.intValue() > 1)
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amount = Math.max(2, amount / (spots.intValue() - 1));
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for (int i = amount + world.rand.nextInt(amount / 2); i > 1; i--) {
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if (world.rand.nextFloat() >= 0.25F)
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continue;
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int x = pos.getX() + world.rand.nextInt(32) - 16;
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int z = pos.getZ() + world.rand.nextInt(32) - 16;
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BlockPos plantPos = new BlockPos(x, world.getHeight(x, z) - 1, z);
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if (!world.isBlockLoaded(plantPos))
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continue;
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IBlockState state = world.getBlockState(plantPos);
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Block block = state.getBlock();
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if (block instanceof IGrowable || block instanceof IPlantable || block.isLeaves(state, world, plantPos))
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PacketHandler.sendToAllAround(world, plantPos, 32,
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new PacketParticles(plantPos.getX(), plantPos.getY(), plantPos.getZ(), 21, excess));
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}
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}
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@Override
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public boolean appliesHere(Chunk chunk, IAuraChunk auraChunk, IAuraType type) {
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return type == NaturesAuraAPI.TYPE_OVERWORLD;
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}
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@Override
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public ResourceLocation getName() {
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return NAME;
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}
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}
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@ -1,5 +1,6 @@
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package de.ellpeck.naturesaura.packet;
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import de.ellpeck.naturesaura.ModConfig;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.blocks.multi.Multiblocks;
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@ -337,6 +338,22 @@ public class PacketParticles implements IMessage {
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return true;
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});
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break;
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case 21: // Nice looking effect
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int excess = message.data[0];
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double setting = ModConfig.client.excessParticleAmount;
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if (setting >= 1 || world.rand.nextFloat() <= setting)
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NaturesAuraAPI.instance().spawnMagicParticle(
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message.posX + world.rand.nextFloat(),
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message.posY + world.rand.nextFloat(),
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message.posZ + world.rand.nextFloat(),
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world.rand.nextGaussian() * 0.01F,
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world.rand.nextFloat() * 0.025F,
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world.rand.nextGaussian() * 0.01F,
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BiomeColorHelper.getFoliageColorAtPos(world, new BlockPos(message.posX, message.posY, message.posZ)),
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Math.min(2F, 0.5F + world.rand.nextFloat() * (excess / 1000F)),
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Math.min(300, 100 + world.rand.nextInt(excess / 30 + 1)),
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0F, false, true);
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break;
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}
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}
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});
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