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https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-25 20:58:34 +01:00
integrate tainted gold and the crimson altar with everything
This commit is contained in:
parent
c5770e9e75
commit
3bf19aff8b
23 changed files with 164 additions and 11 deletions
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@ -0,0 +1,7 @@
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{
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"variants": {
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"": {
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"model": "naturesaura:block/tainted_gold_block"
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}
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}
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}
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{
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"parent": "block/cube_all",
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"textures": {
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"all": "naturesaura:block/tainted_gold_block"
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}
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}
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{
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"parent": "item/generated",
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"textures": {
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"layer0": "naturesaura:item/tainted_gold"
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}
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}
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@ -0,0 +1,3 @@
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{
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"parent": "naturesaura:block/tainted_gold_block"
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}
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@ -0,0 +1,19 @@
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{
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"type": "minecraft:block",
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"pools": [
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{
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"rolls": 1,
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"entries": [
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{
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"type": "minecraft:item",
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"name": "naturesaura:tainted_gold_block"
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}
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],
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"conditions": [
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{
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"condition": "minecraft:survives_explosion"
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}
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]
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}
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]
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}
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@ -65,6 +65,7 @@ public final class ModBlocks {
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public static Block ITEM_DISTRIBUTOR;
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public static Block AURA_BLOOM;
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public static Block AURA_CACTUS;
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public static Block TAINTED_GOLD_BLOCK;
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public static Block.Properties prop(Material material, MaterialColor color) {
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return Block.Properties.create(material, color);
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@ -5,6 +5,7 @@ import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.multiblock.IMultiblock;
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import de.ellpeck.naturesaura.api.multiblock.Matcher;
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import de.ellpeck.naturesaura.blocks.BlockNatureAltar;
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import de.ellpeck.naturesaura.blocks.ModBlocks;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.LogBlock;
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@ -36,7 +37,7 @@ public final class Multiblocks {
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'B', Blocks.NETHER_BRICKS,
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'W', Blocks.NETHER_WART_BLOCK,
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'M', ModBlocks.GOLD_NETHER_BRICK,
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'0', ModBlocks.NATURE_ALTAR,
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'0', ModBlocks.NATURE_ALTAR.getDefaultState().with(BlockNatureAltar.NETHER, true),
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' ', Matcher.wildcard());
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public static final IMultiblock TREE_RITUAL = NaturesAuraAPI.instance().createMultiblock(
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new ResourceLocation(NaturesAura.MOD_ID, "tree_ritual"),
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@ -46,4 +46,5 @@ public final class ModItems {
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public static Item CAVE_FINDER;
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public static Item CRIMSON_MEAL;
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public static Item DEATH_RING;
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public static Item TAINTED_GOLD;
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}
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@ -73,7 +73,7 @@ public final class ModRecipes {
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ing(Blocks.OAK_SAPLING), new ItemStack(ModBlocks.FURNACE_HEATER), 600,
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ing(ModBlocks.INFUSED_STONE),
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ing(ModBlocks.INFUSED_STONE),
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ing(ModItems.INFUSED_IRON),
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ing(ModItems.TAINTED_GOLD),
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ing(ModItems.INFUSED_IRON),
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ing(Items.FIRE_CHARGE),
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ing(Items.FLINT),
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@ -161,6 +161,12 @@ public final class ModRecipes {
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new AltarRecipe(res("infused_iron_block"),
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ing(Blocks.IRON_BLOCK), new ItemStack(ModBlocks.INFUSED_IRON_BLOCK),
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NaturesAuraAPI.TYPE_OVERWORLD, Ingredient.EMPTY, 135000, 700).register();
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new AltarRecipe(res("tainted_gold"),
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ing(Items.GOLD_INGOT), new ItemStack(ModItems.TAINTED_GOLD),
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NaturesAuraAPI.TYPE_NETHER, Ingredient.EMPTY, 15000, 80).register();
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new AltarRecipe(res("tainted_gold_block"),
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ing(Blocks.GOLD_BLOCK), new ItemStack(ModBlocks.TAINTED_GOLD_BLOCK),
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NaturesAuraAPI.TYPE_NETHER, Ingredient.EMPTY, 135000, 700).register();
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new AltarRecipe(res("infused_stone"),
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ing(Blocks.STONE), new ItemStack(ModBlocks.INFUSED_STONE),
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NaturesAuraAPI.TYPE_OVERWORLD, Ingredient.EMPTY, 7500, 40).register();
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@ -185,6 +191,10 @@ public final class ModRecipes {
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amountIng(new ItemStack(ModItems.INFUSED_IRON, 3)),
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ing(ModItems.CALLING_SPIRIT),
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new ItemStack(ModItems.SKY_INGOT)).register();
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new OfferingRecipe(res("sky_ingot_from_gold"),
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ing(ModItems.TAINTED_GOLD),
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ing(ModItems.CALLING_SPIRIT),
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new ItemStack(ModItems.SKY_INGOT)).register();
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new OfferingRecipe(res("clock_hand"),
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ing(Items.NETHER_STAR),
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ing(ModItems.CALLING_SPIRIT),
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@ -129,8 +129,8 @@ public final class ModRegistry {
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temp = new BlockAuraBloom("aura_bloom", TileEntityAuraBloom::new),
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createFlowerPot(temp),
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temp = new BlockAuraBloom("aura_cactus", TileEntityAuraCactus::new),
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createFlowerPot(temp)
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);
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createFlowerPot(temp),
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new BlockImpl("tainted_gold_block", ModBlocks.prop(Material.IRON).sound(SoundType.METAL).hardnessAndResistance(3F)));
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if (ModConfig.instance.rfConverter.get())
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event.getRegistry().register(new BlockRFConverter());
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@ -193,7 +193,8 @@ public final class ModRegistry {
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new ItemEnderAccess(),
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new ItemCaveFinder(),
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new ItemCrimsonMeal(),
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new ItemDeathRing()
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new ItemDeathRing(),
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new ItemImpl("tainted_gold")
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);
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Helper.populateObjectHolders(ModItems.class, event.getRegistry());
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}
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@ -61,6 +61,7 @@
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"block.naturesaura.item_distributor": "Item Distributor",
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"block.naturesaura.aura_bloom": "Aura Bloom",
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"block.naturesaura.aura_cactus": "Aura Cactus",
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"block.naturesaura.tainted_gold_block": "Tainted Gold Block",
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"item.naturesaura.eye": "Environmental Eye",
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"item.naturesaura.eye_improved": "Environmental Ocular",
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"item.naturesaura.gold_fiber": "Brilliant Fiber",
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@ -110,6 +111,7 @@
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"item.naturesaura.aura_trove": "Aura Trove",
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"item.naturesaura.crimson_meal": "Crimson Meal",
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"item.naturesaura.death_ring": "Ring of Last Chance",
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"item.naturesaura.tainted_gold": "Tainted Gold",
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"container.naturesaura:tree_ritual.name": "Ritual of the Forest",
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"container.naturesaura:altar.name": "Natural Altar Infusion",
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"container.naturesaura:offering.name": "Offering to the Gods",
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@ -142,6 +144,8 @@
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"advancement.naturesaura.altar.desc": "Create a Natural Altar using the Ritual of the Forest",
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"advancement.naturesaura.infused_materials": "Iron Factory",
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"advancement.naturesaura.infused_materials.desc": "Use the Natural Altar to create Infused Iron",
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"advancement.naturesaura.tainted_gold": "Gold Factory",
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"advancement.naturesaura.tainted_gold.desc": "Use the Crimson Altar to create Tainted Gold",
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"advancement.naturesaura.furnace_heater": "Cozy Warmth",
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"advancement.naturesaura.furnace_heater.desc": "Create an Extraneous Firestarter to heat your furnace",
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"advancement.naturesaura.placer": "Plop Plop Placement",
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{
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"display": {
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"icon": {
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"item": "naturesaura:tainted_gold"
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},
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"title": {
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"translate": "advancement.naturesaura.tainted_gold"
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},
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"description": {
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"translate": "advancement.naturesaura.tainted_gold.desc"
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}
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},
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"parent": "naturesaura:altar",
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"criteria": {
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"materials": {
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"trigger": "minecraft:inventory_changed",
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"conditions": {
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"items": [
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{
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"item": "naturesaura:tainted_gold"
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}
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]
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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"name": "Amulet of Wrath",
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"icon": "naturesaura:shockwave_creator",
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"category": "items",
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"advancement": "naturesaura:infused_tools",
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"advancement": "naturesaura:tainted_gold",
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"pages": [
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{
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"type": "text",
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@ -2,7 +2,7 @@
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"name": "Offering to the Gods",
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"icon": "naturesaura:offering_table",
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"category": "practices",
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"advancement": "naturesaura:aura_bottle_nether",
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"advancement": "naturesaura:tainted_gold",
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"pages": [
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{
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"type": "text",
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@ -32,6 +32,11 @@
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"text": "Asking for $(item)Ingots of the Sky$(), a powerful metal infused with divine energy.",
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"recipe": "naturesaura:sky_ingot"
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},
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{
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"type": "naturesaura:offering",
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"text": "Asking for $(item)Ingots of the Sky$() using $(item)Tainted Gold$() results in a higher yield.",
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"recipe": "naturesaura:sky_ingot_from_gold"
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},
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{
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"type": "naturesaura:offering",
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"text": "Exchanging the $(item)Token of Joy$() for a much stronger version, the $(item)Token of Euphoria$()",
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{
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"name": "The Crimson Altar",
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"icon": "naturesaura:nature_altar",
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"category": "using",
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"advancement": "naturesaura:aura_bottle_nether",
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"priority": true,
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"turnin": "naturesaura:tainted_gold",
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"pages": [
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{
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"type": "text",
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"text": "The $(l:using/altar)Natural Altar$(), while having the ability to turn iron into $(item)Infused Iron$(), does not fare well in different regions, specifically the $(thing)Nether$(), where a much darker type of $(aura) is present. Here, the $(item)Crimson Altar$() can be built. A structure very similar to the $(thing)Natural Altar$(), which is able to, instead, turn $(item)Gold$() into $(item)Tainted Gold$(). For this, the structure on the following page needs to be assembled."
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},
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{
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"type": "multiblock",
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"multiblock_id": "naturesaura:nether_altar",
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"text": "How to assemble the $(item)Crimson Altar$()"
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},
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{
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"type": "crafting",
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"recipe": "naturesaura:gold_nether_brick",
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"text": "Creating the $(item)Golden Nether Bricks$() that are used in the $(item)Crimson Altar$()'s multiblock"
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},
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{
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"type": "naturesaura:altar",
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"text": "Creating $(item)Tainted Gold$(), a material blessed with the powers of ghostly $(aura).$(br)Note that the same infusion is possible using the materials' block form.",
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"recipe": "naturesaura:tainted_gold"
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}
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]
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}
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@ -2,13 +2,16 @@
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"type": "minecraft:crafting_shaped",
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"pattern": [
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" O ",
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"GDG",
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"GDH",
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" N "
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],
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"key": {
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"G": {
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"item": "naturesaura:infused_iron"
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},
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"H": {
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"item": "naturesaura:tainted_gold"
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},
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"O": {
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"type": "forge:nbt",
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"item": "naturesaura:aura_bottle",
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"tag": "forge:rods/wooden"
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},
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"I": {
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"item": "naturesaura:sky_ingot"
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"item": "naturesaura:tainted_gold"
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}
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},
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"result": {
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@ -22,7 +22,7 @@
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"item": "naturesaura:token_grief"
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},
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"I": {
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"item": "naturesaura:infused_iron"
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"item": "naturesaura:tainted_gold"
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}
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},
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"result": {
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@ -19,7 +19,7 @@
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"item": "naturesaura:infused_stone"
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},
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"S": {
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"item": "minecraft:redstone"
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"item": "naturesaura:tainted_gold"
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}
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},
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"result": {
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{
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"type": "minecraft:crafting_shaped",
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"pattern": [
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"I"
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],
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"key": {
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"I": {
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"item": "naturesaura:tainted_gold_block"
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}
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},
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"result": {
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"item": "naturesaura:tainted_gold",
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"count": 9
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}
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}
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{
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"type": "minecraft:crafting_shaped",
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"pattern": [
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"III",
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"III",
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"III"
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],
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"key": {
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"I": {
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"item": "naturesaura:tainted_gold"
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}
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},
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"result": {
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"item": "naturesaura:tainted_gold_block"
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}
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}
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