finished the animal generator

This commit is contained in:
Ellpeck 2018-11-29 13:54:32 +01:00
parent 2e156a8836
commit 3cf875cc7c
8 changed files with 86 additions and 7 deletions

View file

@ -15,13 +15,14 @@ import net.minecraft.util.math.BlockPos;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingDropsEvent;
import net.minecraftforge.event.entity.living.LivingExperienceDropEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class BlockAnimalGenerator extends BlockContainerImpl {
public BlockAnimalGenerator() {
super(Material.ROCK, "animal_generator", TileEntityAnimalGenerator.class, "animal_generator");
this.setSoundType(SoundType.WOOD);
this.setHardness(2F);
this.setSoundType(SoundType.STONE);
this.setHardness(3F);
MinecraftForge.EVENT_BUS.register(this);
}
@ -43,7 +44,7 @@ public class BlockAnimalGenerator extends BlockContainerImpl {
boolean child = entity.isChild();
int time = child ? 60 : 120;
int amount = child ? 45 : 70;
int amount = child ? 40 : 60;
gen.setGenerationValues(time, amount);
BlockPos genPos = gen.getPos();
@ -59,10 +60,14 @@ public class BlockAnimalGenerator extends BlockContainerImpl {
@SubscribeEvent
public void onEntityDrops(LivingDropsEvent event) {
EntityLivingBase entity = event.getEntityLiving();
if (entity.world.isRemote)
return;
if (entity.getEntityData().getBoolean(NaturesAura.MOD_ID + ":no_drops")) {
if (entity.getEntityData().getBoolean(NaturesAura.MOD_ID + ":no_drops"))
event.setCanceled(true);
}
@SubscribeEvent
public void onEntityExp(LivingExperienceDropEvent event) {
EntityLivingBase entity = event.getEntityLiving();
if (entity.getEntityData().getBoolean(NaturesAura.MOD_ID + ":no_drops"))
event.setCanceled(true);
}
}

View file

@ -0,0 +1,20 @@
{
"forge_marker": 1,
"defaults": {
"model": "minecraft:cube",
"textures": {
"particle": "naturesaura:blocks/animal_generator",
"up": "naturesaura:blocks/animal_generator_top",
"down": "naturesaura:blocks/animal_generator_bottom",
"north": "#particle",
"east": "#particle",
"south": "#particle",
"west": "#particle"
},
"transform": "forge:default-block"
},
"variants": {
"normal": [{}],
"inventory": [{}]
}
}

View file

@ -34,6 +34,7 @@ tile.naturesaura.infused_iron_block.name=Infused Iron Block
tile.naturesaura.offering_table.name=Offering Table
tile.naturesaura.pickup_stopper.name=Item Grounder
tile.naturesaura.spawn_lamp.name=Lamp of Sanctuary
tile.naturesaura.animal_generator.name=Disentangler of Mortals
item.naturesaura.eye.name=Environmental Eye
item.naturesaura.gold_fiber.name=Brilliant Fiber

View file

@ -0,0 +1,21 @@
{
"name": "Disentangler of Mortals",
"icon": "naturesaura:animal_generator",
"category": "creating",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "Creating $(aura) through natural substances can be a double-edged sword. Creating $(aura) using the $(item)Disentangler of Mortals$() is especially so: Killing any passive animal close to it will cause the animal's soul to be freed and spread into the environment in the form of a rather big amount of $(aura). For this, baby animals' souls are less fulfilled, causing less $(aura) to be dispersed."
},
{
"type": "text",
"text": "It should be noted, also, that the animals whose souls are absorbed will not be lootable for their usual drops. Additionally, supplying the $(item)Disentangler of Mortals$() with a death while it is already in the process of converting a soul will cause both the animal's soul not to be freed and its remains not to be dropped."
},
{
"type": "crafting",
"recipe": "naturesaura:animal_generator",
"text": "Creating the $(item)Disentangler of Mortals$()"
}
]
}

View file

@ -0,0 +1,32 @@
{
"type": "forge:ore_shaped",
"pattern": [
"BSB",
"IAI",
"BWB"
],
"key": {
"B": {
"item": "minecraft:nether_brick"
},
"I": {
"item": "minecraft:iron_bars"
},
"S": {
"item": "naturesaura:sky_ingot"
},
"A": {
"item": "minecraft:soul_sand"
},
"W": {
"type": "minecraft:item_nbt",
"item": "naturesaura:aura_bottle",
"nbt": {
"stored_type": "naturesaura:overworld"
}
}
},
"result": {
"item": "naturesaura:animal_generator"
}
}

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