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https://github.com/Ellpeck/NaturesAura.git
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added depth axe ability
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parent
336795421d
commit
43c8976298
11 changed files with 42 additions and 28 deletions
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@ -1,6 +0,0 @@
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "naturesaura:item/depth_axe"
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}
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}
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@ -340,21 +340,24 @@ public final class Helper {
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public static void mineRecursively(Level level, BlockPos pos, BlockPos start, boolean drop, int horizontalRange, int verticalRange, Predicate<BlockState> filter) {
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if (Math.abs(pos.getX() - start.getX()) >= horizontalRange || Math.abs(pos.getZ() - start.getZ()) >= horizontalRange || Math.abs(pos.getY() - start.getY()) >= verticalRange)
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return;
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if (drop) {
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level.destroyBlock(pos, true);
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} else {
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// in this case we don't want the block breaking particles, so we can't use destroyBlock
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level.setBlockAndUpdate(pos, Blocks.AIR.defaultBlockState());
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PacketHandler.sendToAllAround(level, pos, 32, new PacketParticles(pos.getX(), pos.getY(), pos.getZ(), PacketParticles.Type.TR_DISAPPEAR));
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}
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for (var x = -1; x <= 1; x++) {
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for (var y = -1; y <= 1; y++) {
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for (var z = -1; z <= 1; z++) {
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if (x == 0 && y == 0 && z == 0)
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continue;
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var offset = pos.offset(x, y, z);
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var state = level.getBlockState(offset);
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if (filter.test(state)) {
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if (drop) {
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level.destroyBlock(offset, true);
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} else {
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// in this case we don't want the block breaking particles, so we can't use destroyBlock
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level.setBlockAndUpdate(offset, Blocks.AIR.defaultBlockState());
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PacketHandler.sendToAllAround(level, pos, 32, new PacketParticles(offset.getX(), offset.getY(), offset.getZ(), PacketParticles.Type.TR_DISAPPEAR));
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}
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if (filter.test(state))
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Helper.mineRecursively(level, offset, start, drop, horizontalRange, verticalRange, filter);
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}
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}
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}
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}
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@ -81,7 +81,7 @@ public class BlockEntityWoodStand extends BlockEntityImpl implements ITickableBl
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this.level.setBlockAndUpdate(pos, Blocks.AIR.defaultBlockState());
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return true;
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});
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BlockEntityWoodStand.recurseTreeDestruction(this.level, this.ritualPos, this.ritualPos, true, false);
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Helper.mineRecursively(this.level, this.ritualPos, this.ritualPos, false, 6, 32, s -> s.is(BlockTags.LOGS) || s.getBlock() instanceof LeavesBlock);
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var item = new ItemEntity(this.level,
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this.ritualPos.getX() + 0.5, this.ritualPos.getY() + 4.5, this.ritualPos.getZ() + 0.5,
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@ -122,10 +122,6 @@ public class BlockEntityWoodStand extends BlockEntityImpl implements ITickableBl
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}
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public static void recurseTreeDestruction(Level level, BlockPos pos, BlockPos start, boolean includeLeaves, boolean drop) {
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Helper.mineRecursively(level, pos, start, drop, 6, 32, s -> s.is(BlockTags.LOGS) || includeLeaves && s.getBlock() instanceof LeavesBlock);
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}
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private boolean isRitualOkay() {
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if (!Multiblocks.TREE_RITUAL.isComplete(this.level, this.ritualPos)) {
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return false;
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@ -2,7 +2,6 @@ package de.ellpeck.naturesaura.items.tools;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.blocks.tiles.BlockEntityWoodStand;
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import de.ellpeck.naturesaura.data.ItemModelGenerator;
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import de.ellpeck.naturesaura.items.ModItems;
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import de.ellpeck.naturesaura.reg.ICustomItemModel;
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@ -50,8 +49,9 @@ public class ItemAxe extends AxeItem implements IModItem, ICustomItemModel {
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@Override
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public boolean onBlockStartBreak(ItemStack stack, BlockPos pos, Player player) {
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if (stack.getItem() == ModItems.SKY_AXE && Helper.isToolEnabled(stack) && player.level.getBlockState(pos).is(BlockTags.LOGS)) {
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BlockEntityWoodStand.recurseTreeDestruction(player.level, pos, pos, false, true);
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if ((stack.getItem() == ModItems.SKY_AXE || stack.getItem() == ModItems.DEPTH_AXE) && Helper.isToolEnabled(stack) && player.level.getBlockState(pos).is(BlockTags.LOGS)) {
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var horRange = stack.getItem() == ModItems.DEPTH_AXE ? 6 : 1;
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Helper.mineRecursively(player.level, pos, pos, true, horRange, 32, s -> s.is(BlockTags.LOGS));
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return true;
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}
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return false;
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@ -60,7 +60,7 @@ public class ItemAxe extends AxeItem implements IModItem, ICustomItemModel {
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@Override
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public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand hand) {
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var stack = player.getItemInHand(hand);
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if (stack.getItem() == ModItems.SKY_AXE && Helper.toggleToolEnabled(player, stack))
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if ((stack.getItem() == ModItems.SKY_AXE || stack.getItem() == ModItems.DEPTH_AXE) && Helper.toggleToolEnabled(player, stack))
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return InteractionResultHolder.success(stack);
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return super.use(level, player, hand);
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}
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@ -73,7 +73,7 @@ public class ItemAxe extends AxeItem implements IModItem, ICustomItemModel {
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@Override
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public void generateCustomItemModel(ItemModelGenerator generator) {
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if (this == ModItems.SKY_AXE)
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if (this == ModItems.SKY_AXE || this == ModItems.DEPTH_AXE)
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return;
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generator.withExistingParent(this.getBaseName(), "item/handheld").texture("layer0", "item/" + this.getBaseName());
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}
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@ -74,6 +74,7 @@ public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel
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stack.hurtAndBreak(damage, player, p -> p.broadcastBreakEvent(context.getHand()));
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return InteractionResult.SUCCESS;
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}
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return InteractionResult.PASS;
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} else if (this == ModItems.SKY_SHOVEL) {
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if (this.getDestroySpeed(stack, state) <= 1)
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return super.useOn(context);
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@ -89,7 +90,7 @@ public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel
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stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand()));
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return InteractionResult.SUCCESS;
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}
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return InteractionResult.PASS;
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return super.useOn(context);
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}
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@Override
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@ -49,7 +49,7 @@ public class ClientProxy implements IProxy {
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(stack, level, entity, i) -> ItemColorChanger.isFillMode(stack) ? 1 : 0);
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ItemProperties.register(ModItems.COLOR_CHANGER, new ResourceLocation(NaturesAura.MOD_ID, "has_color"),
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(stack, level, entity, i) -> ItemColorChanger.getStoredColor(stack) != null ? 1 : 0);
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for (var item : new Item[]{ModItems.SKY_AXE, ModItems.DEPTH_PICKAXE}) {
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for (var item : new Item[]{ModItems.SKY_AXE, ModItems.DEPTH_PICKAXE, ModItems.DEPTH_AXE}) {
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ItemProperties.register(item, new ResourceLocation(NaturesAura.MOD_ID, "enabled"),
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(stack, level, entity, i) -> Helper.isToolEnabled(stack) ? 1 : 0);
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}
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@ -0,0 +1,14 @@
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "naturesaura:item/depth_axe"
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},
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"overrides": [
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{
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"predicate": {
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"naturesaura:enabled": 1
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},
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"model": "naturesaura:item/depth_axe_enabled"
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}
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]
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}
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@ -0,0 +1,6 @@
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "naturesaura:item/depth_axe_enabled"
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}
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}
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@ -15,7 +15,7 @@
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},
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{
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"type": "crafting",
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"text": "The $(item)Skyseeker's Handaxe$() is very efficient at chopping $(thing)trees$(), doing so in one fell swoop.",
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"text": "The $(item)Skyseeker's Handaxe$() is very efficient at chopping $(thing)small trees$(), doing so in one fell swoop.",
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"recipe": "naturesaura:sky_axe"
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},
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{
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