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make the wooden stand actually have the items just sitting on it
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parent
37da7f35e7
commit
43fb4daddc
2 changed files with 15 additions and 15 deletions
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@ -66,10 +66,10 @@ public class TileEntityWoodStand extends TileEntityImpl implements ITickable {
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if (this.timer % 5 == 0 && this.timer < this.totalTime / 2) {
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for (BlockPos pos : this.involvedStands.keySet()) {
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PacketHandler.sendToAllAround(this.world, this.pos, 32, new PacketParticleStream(
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(float) pos.getX() + 0.4F + this.world.rand.nextFloat() * 0.2F,
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(float) pos.getY() + 1.05F + this.world.rand.nextFloat() * 0.35F,
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(float) pos.getZ() + 0.4F + this.world.rand.nextFloat() * 0.2F,
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this.ritualPos.getX() + 0.5F, this.ritualPos.getY() + this.world.rand.nextFloat() * 2F + 1F, this.ritualPos.getZ() + 0.5F,
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(float) pos.getX() + 0.2F + this.world.rand.nextFloat() * 0.6F,
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(float) pos.getY() + 0.85F,
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(float) pos.getZ() + 0.2F + this.world.rand.nextFloat() * 0.6F,
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this.ritualPos.getX() + 0.5F, this.ritualPos.getY() + this.world.rand.nextFloat() * 3F + 2F, this.ritualPos.getZ() + 0.5F,
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this.world.rand.nextFloat() * 0.02F + 0.02F, 0x89cc37, this.world.rand.nextFloat() * 1F + 1F
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));
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}
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@ -2,7 +2,6 @@ package de.ellpeck.naturesaura.blocks.tiles.render;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.blocks.tiles.TileEntityWoodStand;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.ItemBlock;
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@ -10,20 +9,21 @@ import net.minecraft.item.ItemStack;
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public class RenderWoodStand extends TileEntitySpecialRenderer<TileEntityWoodStand> {
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@Override
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public void render(TileEntityWoodStand tile, double x, double y, double z, float par5, int par6, float f) {
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public void render(TileEntityWoodStand tile, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
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ItemStack stack = tile.stack;
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if (!stack.isEmpty()) {
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GlStateManager.pushMatrix();
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GlStateManager.translate((float) x + 0.5F, (float) y + 1.125F, (float) z + 0.5F);
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double boop = Minecraft.getSystemTime() / 800D;
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GlStateManager.translate(0D, Math.sin(boop % (2 * Math.PI)) * 0.04, 0D);
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GlStateManager.rotate((float) (((boop * 40D) % 360)), 0, 1, 0);
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float scale = stack.getItem() instanceof ItemBlock ? 0.45F : 0.35F;
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GlStateManager.scale(scale, scale, scale);
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if (stack.getItem() instanceof ItemBlock) {
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GlStateManager.translate(x + 0.5F, y + 0.9735F, z + 0.5F);
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float scale = 0.65F;
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GlStateManager.scale(scale, scale, scale);
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} else {
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GlStateManager.translate(x + 0.5F, y + 0.825F, z + 0.5F);
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float scale = 0.4F;
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GlStateManager.scale(scale, scale, scale);
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GlStateManager.rotate(90F, 1F, 0F, 0F);
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}
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Helper.renderItemInWorld(stack);
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GlStateManager.popMatrix();
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}
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}
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