finished the lemon staff

This commit is contained in:
Ellpeck 2019-02-19 18:22:42 +01:00
parent c186976898
commit 4821e08ed5
3 changed files with 45 additions and 0 deletions

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@ -15,6 +15,7 @@ import net.minecraft.world.World;
public class ItemCaveFinder extends ItemImpl { public class ItemCaveFinder extends ItemImpl {
public ItemCaveFinder() { public ItemCaveFinder() {
super("cave_finder"); super("cave_finder");
this.setMaxStackSize(1);
} }
@Override @Override

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@ -0,0 +1,21 @@
{
"name": "Staff of Shadows",
"icon": "naturesaura:cave_finder",
"category": "items",
"advancement": "naturesaura:offering",
"pages": [
{
"type": "text",
"text": "Sometimes, especially when trying to create a monster spawning area, surrounding caves and $(thing)dark spots$() need to be lit up. However, these can often be somewhat hard to locate, causing a lot of unnecessary digging simply to find them.$(br)The $(item)Staff of Shadows$() makes this process a lot more efficient: Upon activating it, it will $(thing)visualize$() all of the dark places in an area of about"
},
{
"type": "text",
"text": "30 blocks around the point of activation for 30 seconds or so, giving anyone enough time to dig towards them and light them up.$(br)Visualized areas are ones where both natural and artificial light will be low enough for monsters to spawn. $(p)Naturally, finding and displaying areas in this matter will require quite a substantial amount of $(aura) from an $(l:items/aura_cache)Aura Cache$() or similar."
},
{
"type": "crafting",
"text": "Creating the $(item)Staff of Shadows$()",
"recipe": "naturesaura:cave_finder"
}
]
}

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@ -0,0 +1,23 @@
{
"type": "forge:ore_shaped",
"pattern": [
" ST",
"SRS",
"RS "
],
"key": {
"R": {
"item": "naturesaura:ancient_stick"
},
"S": {
"type": "forge:ore_dict",
"ore": "stone"
},
"T": {
"item": "naturesaura:token_terror"
}
},
"result": {
"item": "naturesaura:cave_finder"
}
}