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finished the lemon staff
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3 changed files with 45 additions and 0 deletions
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@ -15,6 +15,7 @@ import net.minecraft.world.World;
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public class ItemCaveFinder extends ItemImpl {
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public ItemCaveFinder() {
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super("cave_finder");
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this.setMaxStackSize(1);
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}
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@Override
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@ -0,0 +1,21 @@
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{
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"name": "Staff of Shadows",
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"icon": "naturesaura:cave_finder",
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"category": "items",
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"advancement": "naturesaura:offering",
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"pages": [
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{
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"type": "text",
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"text": "Sometimes, especially when trying to create a monster spawning area, surrounding caves and $(thing)dark spots$() need to be lit up. However, these can often be somewhat hard to locate, causing a lot of unnecessary digging simply to find them.$(br)The $(item)Staff of Shadows$() makes this process a lot more efficient: Upon activating it, it will $(thing)visualize$() all of the dark places in an area of about"
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},
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{
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"type": "text",
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"text": "30 blocks around the point of activation for 30 seconds or so, giving anyone enough time to dig towards them and light them up.$(br)Visualized areas are ones where both natural and artificial light will be low enough for monsters to spawn. $(p)Naturally, finding and displaying areas in this matter will require quite a substantial amount of $(aura) from an $(l:items/aura_cache)Aura Cache$() or similar."
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},
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{
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"type": "crafting",
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"text": "Creating the $(item)Staff of Shadows$()",
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"recipe": "naturesaura:cave_finder"
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}
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]
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}
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@ -0,0 +1,23 @@
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{
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"type": "forge:ore_shaped",
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"pattern": [
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" ST",
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"SRS",
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"RS "
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],
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"key": {
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"R": {
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"item": "naturesaura:ancient_stick"
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},
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"S": {
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"type": "forge:ore_dict",
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"ore": "stone"
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},
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"T": {
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"item": "naturesaura:token_terror"
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}
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},
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"result": {
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"item": "naturesaura:cave_finder"
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}
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}
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