fixed the auto crafter ignoring container items

This commit is contained in:
Ellpeck 2019-02-03 21:39:52 +01:00
parent 44dc7df6d7
commit 4e370dffe7

View file

@ -15,6 +15,7 @@ import net.minecraft.item.crafting.IRecipe;
import net.minecraft.util.EntitySelectors;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
@ -85,7 +86,9 @@ public class TileEntityAutoCrafter extends TileEntityImpl implements ITickable {
resultItem.motionX = resultItem.motionY = resultItem.motionZ = 0;
this.world.spawnEntity(resultItem);
for (EntityItem item : items) {
NonNullList<ItemStack> remainingItems = recipe.getRemainingItems(this.crafting);
for (int i = 0; i < items.length; i++) {
EntityItem item = items[i];
if (item == null)
continue;
ItemStack stack = item.getItem();
@ -96,6 +99,13 @@ public class TileEntityAutoCrafter extends TileEntityImpl implements ITickable {
item.setItem(stack);
}
ItemStack remain = remainingItems.get(i);
if (!remain.isEmpty()) {
EntityItem remItem = new EntityItem(this.world, item.posX, item.posY, item.posZ, remain.copy());
remItem.motionX = remItem.motionY = remItem.motionZ = 0;
this.world.spawnEntity(remItem);
}
PacketHandler.sendToAllAround(this.world, this.pos, 32,
new PacketParticles((float) item.posX, (float) item.posY, (float) item.posZ, 19));
}