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fixed the auto crafter ignoring container items
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44dc7df6d7
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1 changed files with 11 additions and 1 deletions
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@ -15,6 +15,7 @@ import net.minecraft.item.crafting.IRecipe;
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import net.minecraft.util.EntitySelectors;
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import net.minecraft.util.EntitySelectors;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ITickable;
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import net.minecraft.util.ITickable;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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@ -85,7 +86,9 @@ public class TileEntityAutoCrafter extends TileEntityImpl implements ITickable {
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resultItem.motionX = resultItem.motionY = resultItem.motionZ = 0;
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resultItem.motionX = resultItem.motionY = resultItem.motionZ = 0;
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this.world.spawnEntity(resultItem);
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this.world.spawnEntity(resultItem);
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for (EntityItem item : items) {
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NonNullList<ItemStack> remainingItems = recipe.getRemainingItems(this.crafting);
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for (int i = 0; i < items.length; i++) {
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EntityItem item = items[i];
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if (item == null)
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if (item == null)
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continue;
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continue;
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ItemStack stack = item.getItem();
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ItemStack stack = item.getItem();
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@ -96,6 +99,13 @@ public class TileEntityAutoCrafter extends TileEntityImpl implements ITickable {
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item.setItem(stack);
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item.setItem(stack);
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}
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}
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ItemStack remain = remainingItems.get(i);
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if (!remain.isEmpty()) {
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EntityItem remItem = new EntityItem(this.world, item.posX, item.posY, item.posZ, remain.copy());
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remItem.motionX = remItem.motionY = remItem.motionZ = 0;
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this.world.spawnEntity(remItem);
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}
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PacketHandler.sendToAllAround(this.world, this.pos, 32,
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PacketHandler.sendToAllAround(this.world, this.pos, 32,
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new PacketParticles((float) item.posX, (float) item.posY, (float) item.posZ, 19));
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new PacketParticles((float) item.posX, (float) item.posY, (float) item.posZ, 19));
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}
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}
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