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lower the amount of aura that the everlasting spring drains
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f54d3c6660
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1 changed files with 2 additions and 2 deletions
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@ -14,6 +14,7 @@ import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvents;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraftforge.common.FarmlandWaterManager;
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import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.common.ticket.AABBTicket;
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@ -23,7 +24,6 @@ import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.IFluidTank;
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import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidHandler;
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import net.minecraftforge.fluids.capability.templates.FluidTank;
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public class TileEntitySpring extends TileEntityImpl implements ITickableTileEntity {
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@ -171,7 +171,7 @@ public class TileEntitySpring extends TileEntityImpl implements ITickableTileEnt
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public FluidStack drain(int maxDrain, IFluidHandler.FluidAction action) {
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int drain = Math.min(maxDrain, 1000);
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if (action.execute())
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TileEntitySpring.this.consumeAura(2 * drain);
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TileEntitySpring.this.consumeAura(MathHelper.ceil(drain / 2F));
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return new FluidStack(Fluids.WATER, drain);
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}
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