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fixed and added info about farmland irrigation
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0280783cd6
commit
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2 changed files with 3 additions and 3 deletions
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@ -39,8 +39,8 @@ public class TileEntitySpring extends TileEntityImpl implements ITickableTileEnt
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super.validate();
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if (!this.world.isRemote) {
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// add a ticket to water crops
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AxisAlignedBB area = new AxisAlignedBB(this.pos).grow(5);
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FarmlandWaterManager.addAABBTicket(this.world, area);
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AxisAlignedBB area = new AxisAlignedBB(this.pos).grow(5, 1, 5);
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this.waterTicket = FarmlandWaterManager.addAABBTicket(this.world, area);
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}
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}
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@ -6,7 +6,7 @@
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"pages": [
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{
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"type": "text",
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"text": "$(thing)Water$() sure is a marvelous fluid, able to interact with many other blocks in the world. The $(item)Everlasting Spring$() packages this ability elegantly into a solid structure, one that can even be used in areas that are usually deemed $(thing)too hot$() for water to exist there. As for simple actions, the $(item)Everlasting Spring$() can fill $(item)cauldrons$() on top of it, $(item)sponges$() close to it and $(item)buckets$() used on it with water."
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"text": "The $(item)Everlasting Spring$() packages the many abilities of $(thing)water$() elegantly into a solid structure, one that can even be used in areas that are usually deemed $(thing)too hot$() for water to exist there. As for simple actions, the $(item)Everlasting Spring$() can fill $(item)cauldrons$() on top of it, $(item)sponges$() close to it and $(item)buckets$() used on it with water. It also irrigates $(thing)farmland$() in an area of five blocks around it."
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},
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{
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"type": "text",
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